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use async_channel::Sender;
use std::{cell::RefCell, sync::atomic::AtomicUsize, sync::atomic::Ordering};

use super::arbiter::{Arbiter, SystemCommand};
use super::builder::{Builder, SystemRunner};

static SYSTEM_COUNT: AtomicUsize = AtomicUsize::new(0);

/// System is a runtime manager.
#[derive(Clone, Debug)]
pub struct System {
    id: usize,
    sys: Sender<SystemCommand>,
    arbiter: Arbiter,
    stop_on_panic: bool,
}

thread_local!(
    static CURRENT: RefCell<Option<System>> = const { RefCell::new(None) };
);

impl System {
    /// Constructs new system and sets it as current
    pub(super) fn construct(
        sys: Sender<SystemCommand>,
        arbiter: Arbiter,
        stop_on_panic: bool,
    ) -> Self {
        let sys = System {
            sys,
            arbiter,
            stop_on_panic,
            id: SYSTEM_COUNT.fetch_add(1, Ordering::SeqCst),
        };
        System::set_current(sys.clone());
        sys
    }

    /// Build a new system with a customized tokio runtime.
    ///
    /// This allows to customize the runtime. See struct level docs on
    /// `Builder` for more information.
    pub fn build() -> Builder {
        Builder::new()
    }

    #[allow(clippy::new_ret_no_self)]
    /// Create new system.
    ///
    /// This method panics if it can not create tokio runtime
    pub fn new(name: &str) -> SystemRunner {
        Self::build().name(name).finish()
    }

    /// Get current running system.
    pub fn current() -> System {
        CURRENT.with(|cell| match *cell.borrow() {
            Some(ref sys) => sys.clone(),
            None => panic!("System is not running"),
        })
    }

    /// Set current running system.
    #[doc(hidden)]
    pub fn set_current(sys: System) {
        CURRENT.with(|s| {
            *s.borrow_mut() = Some(sys);
        })
    }

    /// System id
    pub fn id(&self) -> usize {
        self.id
    }

    /// Stop the system
    pub fn stop(&self) {
        self.stop_with_code(0)
    }

    /// Stop the system with a particular exit code.
    pub fn stop_with_code(&self, code: i32) {
        let _ = self.sys.try_send(SystemCommand::Exit(code));
    }

    pub(super) fn sys(&self) -> &Sender<SystemCommand> {
        &self.sys
    }

    /// Return status of 'stop_on_panic' option which controls whether the System is stopped when an
    /// uncaught panic is thrown from a worker thread.
    pub fn stop_on_panic(&self) -> bool {
        self.stop_on_panic
    }

    /// System arbiter
    pub fn arbiter(&self) -> &Arbiter {
        &self.arbiter
    }
}