#[repr(C)]
pub struct PF_SCENARIO_PHASE_INFO { pub Version: ULONG, pub ScenType: PF_PHASED_SCENARIO_TYPE, pub PhaseId: ULONG, pub SequenceNumber: ULONG, pub Flags: ULONG, pub FUSUserId: ULONG, }

Fields

Version: ULONGScenType: PF_PHASED_SCENARIO_TYPEPhaseId: ULONGSequenceNumber: ULONGFlags: ULONGFUSUserId: ULONG

Trait Implementations

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