pub fn overlaps_sphere2_sphere2<S: OrderedRing>(
a: Sphere2<S>,
b: Sphere2<S>,
) -> boolExpand description
Overlap test of 2D spheres.
Spheres that are merely touching are not counted as intersecting:
let r = Positive::one();
let a = Sphere2 { center: [ 1.0, 0.0].into(), radius: r };
let b = Sphere2 { center: [-1.0, 0.0].into(), radius: r };
assert!(!overlaps_sphere2_sphere2 (a, b));