math_utils/geometry/mesh/
edge_triangle.rs1use std::collections::{BTreeMap, BTreeSet};
7
8#[derive(Default)]
9pub struct EdgeTriangleMesh {
10 edges : BTreeMap <EdgeKey, Edge>,
11 triangles : BTreeMap <TriangleKey, Triangle>,
12}
13
14#[derive(Default)]
15pub struct VertexEdgeTriangleMesh {
16 et_mesh : EdgeTriangleMesh,
17 vertices : BTreeMap <u32, Vertex>
18}
19
20#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd)]
22pub struct EdgeKey (u32, u32);
23#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd)]
24pub struct TriangleKey (u32, u32, u32);
25
26#[derive(Clone, Eq, Ord, PartialEq, PartialOrd)]
27pub struct Vertex {
28 index : u32,
29 adjacent_vertices : BTreeSet <u32>,
30 adjacent_edges : BTreeSet <EdgeKey>,
31 adjacent_triangles : BTreeSet <TriangleKey>
32}
33
34#[derive(Clone, Copy, Eq, Ord, PartialEq, PartialOrd)]
35pub struct Edge {
36 vertices : [u32; 2],
37 triangles : [Option <TriangleKey>; 2]
38}
39
40#[derive(Clone, Copy, Eq, Ord, PartialEq, PartialOrd)]
41pub struct Triangle {
42 vertices : [u32; 3],
44 edges : [Option <EdgeKey>; 3],
45 adjacent_triangles : [Option <TriangleKey>; 3],
47}
48
49impl EdgeTriangleMesh {
50 #[inline]
51 pub fn get_edge (&self, key : &EdgeKey) -> Option <&Edge> {
52 self.edges.get (key)
53 }
54 #[inline]
55 pub fn get_triangle (&self, key : &TriangleKey) -> Option <&Triangle> {
56 self.triangles.get (key)
57 }
58 pub fn insert (&mut self, v0 : u32, v1 : u32, v2 : u32) -> Option <Triangle> {
60 self.insert_ (v0, v1, v2).map (|inserted| inserted.1)
61 }
62 fn insert_ (&mut self, v0 : u32, v1 : u32, v2 : u32)
63 -> Option <(TriangleKey, Triangle)>
64 {
65 let triangle_key = TriangleKey (v0, v1, v2);
66 if self.triangles.contains_key (&triangle_key) {
67 return None
68 }
69 let mut triangle = Triangle::new (v0, v1, v2);
70 let mut i0 = 2;
71 let mut i1 = 0;
72 while i1 < 3 {
73 let edge_key = EdgeKey::new (triangle.vertices[i0], triangle.vertices[i1]);
74 if let Some (mut edge) = self.edges.get (&edge_key).cloned() {
75 if edge.triangles[1].is_some() {
77 return None
78 }
79 edge.triangles[1] = Some (triangle_key);
80 let adjacent_key = edge.triangles[0].unwrap();
81 let adjacent = self.triangles.get_mut (&adjacent_key).unwrap();
82 for (i, e_key) in adjacent.edges.iter().enumerate() {
83 if e_key == &Some (edge_key) {
84 adjacent.adjacent_triangles[i] = Some (triangle_key);
85 break
86 }
87 }
88 triangle.edges[i0] = Some (edge_key);
89 triangle.adjacent_triangles[i0] = Some (adjacent_key);
90 *self.edges.get_mut (&edge_key).unwrap() = edge;
91 } else {
92 let mut new_edge = Edge::new (edge_key.0, edge_key.1);
93 new_edge.triangles[0] = Some (triangle_key);
94 triangle.edges[i0] = Some (edge_key);
95 let _inserted = self.edges.insert (edge_key, new_edge);
96 debug_assert!(_inserted.is_none());
97 }
98 i0 = i1;
100 i1 += 1;
101 }
102 let _inserted = self.triangles.insert (triangle_key, triangle);
103 debug_assert!(_inserted.is_none());
104 Some ((triangle_key, triangle))
105 }
106
107 pub fn remove (&mut self, v0 : u32, v1 : u32, v2 : u32) -> bool {
108 let triangle_key = TriangleKey (v0, v1, v2);
109 if let Some (triangle) = self.triangles.remove (&triangle_key) {
110 for (i, edge_key) in triangle.edges.iter().map (|k| k.unwrap()).enumerate() {
111 let edge = self.edges.get_mut (&edge_key).unwrap();
112 if edge.triangles[0] == Some (triangle_key) {
113 edge.triangles[0] = edge.triangles[1];
114 edge.triangles[1] = None;
115 } else if edge.triangles[1] == Some (triangle_key) {
116 edge.triangles[1] = None;
117 } else {
118 unreachable!()
119 }
120 if edge.triangles[0].is_none() && edge.triangles[1].is_none() {
121 self.edges.remove (&edge_key);
122 }
123 if let Some (adjacent_key) = triangle.adjacent_triangles[i] {
124 let adjacent = self.triangles.get_mut (&adjacent_key).unwrap();
125 for key in adjacent.adjacent_triangles.iter_mut() {
126 if key == &Some (triangle_key) {
127 *key = None;
128 break
129 }
130 }
131 }
132 }
133 true
134 } else {
135 false
136 }
137 }
138
139 }
141
142impl VertexEdgeTriangleMesh {
143 #[inline]
144 pub fn get_vertex (&self, index : u32) -> Option <&Vertex> {
145 self.vertices.get (&index)
146 }
147
148 #[inline]
149 pub fn vertices (&self) -> &BTreeMap <u32, Vertex> {
150 &self.vertices
151 }
152
153 pub fn insert (&mut self, v0 : u32, v1 : u32, v2 : u32) -> Option <Triangle> {
155 let (triangle_key, triangle) = self.et_mesh.insert_ (v0, v1, v2)?;
156 for index in triangle.vertices.iter() {
157 let vertex = self.vertices.entry (*index).or_insert_with (|| Vertex::new (*index));
158 vertex.adjacent_triangles.insert (triangle_key);
159 for edge_key in triangle.edges.iter().map (|k| k.unwrap()) {
160 let edge = self.et_mesh.edges.get (&edge_key).unwrap();
161 if edge.vertices[0] == *index {
162 vertex.adjacent_vertices.insert (edge.vertices[1]);
163 vertex.adjacent_edges.insert (edge_key);
164 } else if edge.vertices[1] == *index {
165 vertex.adjacent_vertices.insert (edge.vertices[0]);
166 vertex.adjacent_edges.insert (edge_key);
167 }
168 }
169 }
170 Some (triangle)
171 }
172
173 pub fn remove (&mut self, v0 : u32, v1 : u32, v2 : u32) -> bool {
174 let triangle_key = TriangleKey (v0, v1, v2);
175 if let Some (triangle) = self.et_mesh.triangles.get (&triangle_key) {
176 for index in triangle.vertices.iter() {
177 let vertex = self.vertices.get_mut (index).unwrap();
178 for edge_key in triangle.edges.iter().map (|k| k.unwrap()) {
179 let edge = self.et_mesh.edges.get (&edge_key).unwrap();
180 if edge.triangles[0].is_some() && edge.triangles[1].is_none() {
181 if edge.vertices[0] == *index {
182 vertex.adjacent_vertices.remove (&edge.vertices[1]);
183 vertex.adjacent_edges.remove (&edge_key);
184 } else if edge.vertices[1] == *index {
185 vertex.adjacent_vertices.remove (&edge.vertices[0]);
186 vertex.adjacent_edges.remove (&edge_key);
187 }
188 }
189 }
190 vertex.adjacent_triangles.remove (&triangle_key);
191 if vertex.adjacent_triangles.is_empty() {
192 self.vertices.remove (index);
193 }
194 }
195 self.et_mesh.remove (v0, v1, v2)
196 } else {
197 false
198 }
199 }
200
201 }
203
204impl std::ops::Deref for VertexEdgeTriangleMesh {
205 type Target = EdgeTriangleMesh;
206 fn deref (&self) -> &EdgeTriangleMesh {
207 &self.et_mesh
208 }
209}
210
211impl Vertex {
212 pub fn new (index : u32) -> Self {
213 Self {
214 index,
215 adjacent_vertices: BTreeSet::new(),
216 adjacent_edges: BTreeSet::new(),
217 adjacent_triangles: BTreeSet::new()
218 }
219 }
220 pub fn index (&self) -> u32 {
221 self.index
222 }
223 pub fn adjacent_vertices (&self) -> &BTreeSet <u32> {
224 &self.adjacent_vertices
225 }
226 pub fn adjacent_edges (&self) -> &BTreeSet <EdgeKey> {
227 &self.adjacent_edges
228 }
229 pub fn adjacent_triangles (&self) -> &BTreeSet <TriangleKey> {
230 &self.adjacent_triangles
231 }
232}
233
234impl Edge {
235 pub fn new (v0 : u32, v1 : u32) -> Self {
236 Edge {
237 vertices: [v0, v1],
238 triangles: [None, None],
239 }
240 }
241 #[inline]
242 pub fn vertices (&self) -> &[u32; 2] {
243 &self.vertices
244 }
245 #[inline]
246 pub fn triangles (&self) -> &[Option <TriangleKey>; 2] {
247 &self.triangles
248 }
249}
250
251impl Triangle {
252 pub fn new (v0 : u32, v1 : u32, v2 : u32) -> Self {
253 Triangle {
254 vertices: [v0, v1, v2],
255 edges: [None, None, None],
256 adjacent_triangles: [None, None, None]
257 }
258 }
259
260 #[inline]
261 pub fn vertices (&self) -> &[u32; 3] {
262 &self.vertices
263 }
264 #[inline]
265 pub fn edges (&self) -> &[Option <EdgeKey>; 3] {
266 &self.edges
267 }
268 #[inline]
269 pub fn adjacent_triangles (&self) -> &[Option <TriangleKey>; 3] {
270 &self.adjacent_triangles
271 }
272}
273
274impl EdgeKey {
275 pub fn new (a : u32, b : u32) -> Self {
276 if a < b {
277 EdgeKey (a, b)
278 } else {
279 EdgeKey (b, a)
280 }
281 }
282}