1use std::sync::{Arc, LazyLock, RwLock};
2use strum::IntoEnumIterator;
3use winit;
4
5use math_utils as math;
6use math_utils::num_traits as num;
7
8use crate::{render, tile, Render};
9use super::*;
10
11pub struct App {
13 pub render : Render <Default>,
14 pub mouse_position : (f64, f64),
15 pub mouse_button_event : Option <winit::event::ElementState>,
16 pub running : bool
17}
18
19impl App {
20 pub fn new (
21 glium_display : glium::Display <glutin::surface::WindowSurface>,
22 window : winit::window::Window
23 ) -> Self {
24 let mut render = Render::<Default>::new (glium_display, window);
25 render.demo_init();
26 let mouse_position = (0.0, 0.0);
27 let mouse_button_event = None;
28 let running = true;
29 Self { render, mouse_position, mouse_button_event, running }
30 }
31}
32
33impl winit::application::ApplicationHandler for App {
34 fn resumed (&mut self, _event_loop : &winit::event_loop::ActiveEventLoop) { }
36
37 fn window_event (&mut self,
38 _event_loop : &winit::event_loop::ActiveEventLoop,
39 _window_id : winit::window::WindowId,
40 event : winit::event::WindowEvent
41 ) {
42 self.render.demo_handle_winit_window_event (
51 event,
52 &mut self.running,
53 &mut self.mouse_position,
54 &mut self.mouse_button_event)
55 }
56}
57
58impl Render <Default> {
59 fn demo_init (&mut self) {
79 use draw3d::*;
80
81 println!(">>> Initializing gl-utils demo...");
82 println!(" Press 'Q' or 'Esc' to quit");
83 println!(" Horizontal movement: 'W', 'A', 'S', 'D'");
84 println!(" Vertical movement: 'Space', 'LCtrl' or 'R', 'F'");
85 println!(" Rotation: 'Up', 'Down', 'Left', 'Right' or 'H', 'J', 'K', 'L'");
86 println!(" Zoom in/out 3D (perspective): 'I', 'O'");
87 println!(" Zoom in/out 3D (orthographic): 'Alt+I', 'Alt+O'");
88 println!(" Zoom in/out 2D: 'Shift+Alt+I', 'Shift+Alt+O'");
89 println!(" Toggle split into 4 viewports with orthographic views: 'X'");
90 println!(" Screenshot: 'F10'");
91
92 self.resource.draw2d.draw_pointer =
94 Some (DefaultTexturePointerId::Hand as PointerTextureIndexRepr);
95 self.window.set_cursor_visible (false);
97
98 let cube_vertex = [vertex::Vert3dOrientationScaleColor {
103 position: [-1.5, 2.5, 1.0],
104 orientation: math::Matrix3::identity().into_col_arrays(),
105 scale: [std::f32::consts::SQRT_3 / 6.0; 3],
106 color: color::rgba_u8_to_rgba_f32 (color::CYAN)
107 }];
108 let aabb_lines_vertex = [vertex::Vert3dOrientationScaleColor {
110 position: [-0.5, 2.5, 1.0],
111 orientation: math::Matrix3::identity().into_col_arrays(),
112 scale: [0.5, 0.5, 1.0],
113 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_PINK)
114 }];
115 let aabb_triangles_vertex = [vertex::Vert3dOrientationScaleColor {
117 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_GREY),
118 .. aabb_lines_vertex[0]
119 }];
120 let grid_vertex_data = Default::debug_grid_vertices();
122 let hemisphere_vertex = [vertex::Vert3dOrientationScaleColor {
124 position: [2.5, 2.5, 0.0],
125 orientation: math::Matrix3::identity().into_col_arrays(),
126 scale: [0.5, 0.5, 0.5],
127 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_VIOLET)
128 }];
129 let sphere_vertex = [vertex::Vert3dOrientationScaleColor {
132 position: [1.5, 2.5, 0.5],
133 orientation: math::Matrix3::identity().into_col_arrays(),
134 scale: [0.5, 0.5, 0.5],
135 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_RED)
136 }];
137 let capsule_vertex = [vertex::Vert3dOrientationScaleColor {
139 position: [0.5, 2.5, 1.0],
140 orientation: math::Matrix3::identity().into_col_arrays(),
141 scale: [0.5, 0.5, 1.0],
142 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_AZURE)
143 }];
144 let cylinder_vertex = [vertex::Vert3dOrientationScaleColor {
146 position: [3.5, 2.5, 1.0],
147 orientation: math::Matrix3::identity().into_col_arrays(),
148 scale: [0.5, 0.5, 1.0],
149 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_LIGHT_BLUE)
150 }];
151 let aabb_lines = Some (&aabb_lines_vertex[..]);
152 let aabb_triangles = Some (&aabb_triangles_vertex[..]);
153 let aabb_lines_and_triangles = None;
154 let meshes = {
155 let mut v = VecMap::with_capacity (MeshId::COUNT);
156 assert!(v.insert (MeshId::Grid as usize, &grid_vertex_data[..]).is_none());
157 assert!(v.insert (MeshId::Hemisphere as usize, &hemisphere_vertex[..]).is_none());
158 assert!(v.insert (MeshId::Sphere as usize, &sphere_vertex[..]).is_none());
159 assert!(v.insert (MeshId::Capsule as usize, &capsule_vertex[..]).is_none());
160 assert!(v.insert (MeshId::Cube as usize, &cube_vertex[..]).is_none());
161 assert!(v.insert (MeshId::Cylinder as usize, &cylinder_vertex[..]).is_none());
162 v
163 };
164 let billboards = VecMap::new();
167 self.resource.draw3d.instance_vertices_set (
168 &self.glium_display,
169 InstancesInit {
170 aabb_lines, aabb_triangles, aabb_lines_and_triangles, meshes, billboards
171 }
172 );
173 for mesh_id in MeshId::iter() {
175 let key = mesh_id as usize;
176 self.resource.draw3d.tile_billboard_create (
177 &self.glium_display, &self.resource.tileset_128x128_texture,
178 key, self.resource.draw3d.instanced_meshes()[key].instances_range.clone(),
179 format!("{mesh_id:?}").as_str()
180 );
181 }
182 let aabb_billboard_key = MeshId::COUNT;
183 self.resource.draw3d.tile_billboard_create (
184 &self.glium_display, &self.resource.tileset_128x128_texture,
185 aabb_billboard_key, self.resource.draw3d.instanced_aabb_lines().clone(),
187 "Aabb"
188 );
189
190 let (width, height) = self.window.inner_size().into();
191 let [_tile_width, tile_height] =
192 self.resource.tile_dimensions (DefaultTilesetId::EasciiAcorn128);
193 let mut tile_2d_vertices = tile::vertices ("Viewport0", (0, 0));
197 let viewport0_tile_range = 0..tile_2d_vertices.len() as u32;
198 tile_2d_vertices.extend (tile::vertices ("Viewport1: +Y", (0, 0)));
199 let viewport1_tile_range = viewport0_tile_range.end..tile_2d_vertices.len()
200 as u32;
201 tile_2d_vertices.extend (tile::vertices ("Viewport2: +X", (0, 0)));
202 let viewport2_tile_range = viewport1_tile_range.end..tile_2d_vertices.len()
203 as u32;
204 tile_2d_vertices.extend (tile::vertices ("Viewport3: -Z", (0, 0)));
205 let viewport3_tile_range = viewport2_tile_range.end..tile_2d_vertices.len()
206 as u32;
207 let fps_row = ((height / tile_height) - 1) as i32;
209 tile_2d_vertices.extend (tile::vertices ("FPS: 0 ", (fps_row, 0)));
210 let viewport4_tile_range = viewport3_tile_range.end..tile_2d_vertices.len()
211 as u32;
212 self.resource.draw2d.tile_2d_vertices = glium::VertexBuffer::dynamic (
213 &self.glium_display, &tile_2d_vertices[..]
214 ).unwrap();
215 let tile_color_2d_vertices = {
216 let tiles = tile::vertices ("abc123", (2, 0));
217 let colors = vec![
218 ( [1.0, 0.0, 0.0, 1.0], [0.0, 0.0, 0.0, 0.0] ),
219 ( [0.0, 1.0, 0.0, 1.0], [0.0, 0.0, 0.0, 0.0] ),
220 ( [0.0, 0.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0] ),
221 ( [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 0.0, 1.0] ),
222 ( [0.0, 0.0, 0.0, 0.0], [1.0, 0.0, 1.0, 1.0] ),
223 ( [0.0, 0.0, 0.0, 0.0], [0.0, 1.0, 1.0, 1.0] )
224 ];
225 tiles.into_iter().zip (colors).map (
226 |(vertex::Vert2dTile { tile, row, column }, (fg, bg))|
227 vertex::Vert2dTileColor { tile, row, column, fg, bg }
228 ).collect::<Vec <_>>()
229 };
230 let viewport0_tile_color_range = 0..tile_color_2d_vertices.len() as u32;
231 self.resource.draw2d.tile_color_2d_vertices = glium::VertexBuffer::dynamic (
232 &self.glium_display, &tile_color_2d_vertices[..]
233 ).unwrap();
234 let draw_tiles = draw2d::Tiles {
235 vertex_range: 0..0, origin: (2, 2).into(),
236 tileset_id: DefaultTilesetId::EasciiAcorn128
237 };
238 let draw_tiles_color = draw2d::Tiles {
239 vertex_range: 0..0, origin: draw2d::TilesOrigin::World,
240 tileset_id: DefaultTilesetId::EasciiAcorn256
241 };
242 self.resource.draw2d.viewport_resources_set (MAIN_VIEWPORT,
243 draw2d::ViewportResources {
244 draw_indices: vec![draw2d::DrawIndices {
245 rectangle: None,
246 draw_tiles: Some (draw2d::Tiles {
247 vertex_range: viewport0_tile_range,
248 .. draw_tiles.clone()
249 }),
250 draw_color_tiles: Some (draw2d::Tiles {
251 vertex_range: viewport0_tile_color_range,
252 .. draw_tiles_color
253 })
254 }],
255 .. draw2d::ViewportResources::default()
256 }
257 );
258 self.resource.draw2d.viewport_resources_set (UPPER_LEFT_VIEWPORT,
259 draw2d::ViewportResources {
260 draw_indices: vec![draw2d::DrawIndices {
261 draw_tiles: Some (draw2d::Tiles {
262 vertex_range: viewport1_tile_range,
263 .. draw_tiles.clone()
264 }),
265 .. draw2d::DrawIndices::default()
266 }],
267 .. draw2d::ViewportResources::default()
268 }
269 );
270 self.resource.draw2d.viewport_resources_set (UPPER_RIGHT_VIEWPORT,
271 draw2d::ViewportResources {
272 draw_indices: vec![draw2d::DrawIndices {
273 draw_tiles: Some (draw2d::Tiles {
274 vertex_range: viewport2_tile_range,
275 .. draw_tiles.clone()
276 }),
277 .. draw2d::DrawIndices::default()
278 }],
279 .. draw2d::ViewportResources::default()
280 }
281 );
282 self.resource.draw2d.viewport_resources_set (LOWER_LEFT_VIEWPORT,
283 draw2d::ViewportResources {
284 draw_indices: vec![draw2d::DrawIndices {
285 draw_tiles: Some (draw2d::Tiles {
286 vertex_range: viewport3_tile_range,
287 .. draw_tiles.clone()
288 }),
289 .. draw2d::DrawIndices::default()
290 }],
291 .. draw2d::ViewportResources::default()
292 }
293 );
294 self.resource.draw2d.viewport_resources_set (OVERLAY_VIEWPORT,
295 draw2d::ViewportResources {
296 draw_indices: vec![draw2d::DrawIndices {
297 draw_tiles: Some (draw2d::Tiles {
298 vertex_range: viewport4_tile_range,
299 .. draw_tiles
300 }),
301 .. draw2d::DrawIndices::default()
302 }],
303 draw_lineloop: false,
304 draw_crosshair: false
305 }
306 );
307 let overlay = render::viewport::Builder::new (
309 glium::Rect { width, height, left: 0, bottom: 0 }
310 ).with_camera_3d (false).build();
311 assert!(self.viewports.insert (OVERLAY_VIEWPORT, overlay).is_none());
312 }
313
314 #[expect(clippy::significant_drop_tightening)]
316 pub fn demo_handle_winit_window_event (&mut self,
317 event : winit::event::WindowEvent,
318 running : &mut bool,
319 mouse_position : &mut (f64, f64),
320 mouse_button_event : &mut Option <winit::event::ElementState>
321 ) {
322 use std::f32::consts::PI;
323 use winit::{event, keyboard};
324 use num::Zero;
325 log::debug!("demo handle winit window event: {event:?}");
326 static MODIFIERS : LazyLock <Arc <RwLock <keyboard::ModifiersState>>> =
329 LazyLock::new (|| Arc::new (RwLock::new (keyboard::ModifiersState::empty())));
330 match event {
331 event::WindowEvent::Resized (physical_size) => {
333 log::debug!("window event: {event:?}");
334 self.window_resized (physical_size);
335 }
336 event::WindowEvent::CloseRequested => { *running = false; }
338 #[expect(clippy::match_same_arms)]
341 event::WindowEvent::Destroyed => { }
342 event::WindowEvent::ModifiersChanged (modifiers) =>
344 *MODIFIERS.write().unwrap() = modifiers.state(),
345 event::WindowEvent::KeyboardInput {
347 event: event::KeyEvent {
348 state: event::ElementState::Pressed,
349 physical_key, logical_key, location, ..
350 },
351 ..
352 } => match (logical_key, location) {
353 ( keyboard::Key::Named (keyboard::NamedKey::Control),
354 keyboard::KeyLocation::Left
355 ) =>
356 if MODIFIERS.read().unwrap().shift_key() {
357 self.camera3d_move_local_xy (0.0, 0.0, -0.5)
358 } else {
359 self.camera3d_move_local_xy (0.0, 0.0, -1.0)
360 }
361 _ => match physical_key {
362 keyboard::PhysicalKey::Code (key_code) => match key_code {
363 keyboard::KeyCode::KeyQ | keyboard::KeyCode::Escape =>
365 *running = false,
366 keyboard::KeyCode::Digit1 =>
368 self.frame_fun = render::frame_fun_default::<Default>,
369 keyboard::KeyCode::KeyW =>
373 if MODIFIERS.read().unwrap().shift_key() {
374 self.camera3d_move_local_xy (0.0, 0.5, 0.0)
375 } else {
376 self.camera3d_move_local_xy (0.0, 1.0, 0.0)
377 }
378 keyboard::KeyCode::KeyS =>
379 if MODIFIERS.read().unwrap().shift_key() {
380 self.camera3d_move_local_xy (0.0, -0.5, 0.0)
381 } else {
382 self.camera3d_move_local_xy (0.0, -1.0, 0.0)
383 }
384 keyboard::KeyCode::KeyD =>
385 if MODIFIERS.read().unwrap().shift_key() {
386 self.camera3d_move_local_xy (0.5, 0.0, 0.0)
387 } else {
388 self.camera3d_move_local_xy (1.0, 0.0, 0.0)
389 }
390 keyboard::KeyCode::KeyA =>
391 if MODIFIERS.read().unwrap().shift_key() {
392 self.camera3d_move_local_xy (-0.5, 0.0, 0.0)
393 } else {
394 self.camera3d_move_local_xy (-1.0, 0.0, 0.0)
395 }
396 keyboard::KeyCode::Space | keyboard::KeyCode::KeyR =>
397 if MODIFIERS.read().unwrap().shift_key() {
398 self.camera3d_move_local_xy (0.0, 0.0, 0.5)
399 } else {
400 self.camera3d_move_local_xy (0.0, 0.0, 1.0)
401 }
402 keyboard::KeyCode::KeyF =>
403 if MODIFIERS.read().unwrap().shift_key() {
404 self.camera3d_move_local_xy (0.0, 0.0, -0.5)
405 } else {
406 self.camera3d_move_local_xy (0.0, 0.0, -1.0)
407 }
408 keyboard::KeyCode::KeyJ | keyboard::KeyCode::ArrowDown => {
409 let modifiers = MODIFIERS.read().unwrap();
410 if modifiers.alt_key() && modifiers.shift_key() {
411 self.camera2d_move_local (0.0, -1.0);
412 } else {
413 self.camera3d_rotate (
414 math::Rad::zero(),
415 math::Rad (-PI / 12.0),
416 math::Rad::zero());
417 }
418 }
419 keyboard::KeyCode::KeyK | keyboard::KeyCode::ArrowUp => {
420 let modifiers = MODIFIERS.read().unwrap();
421 if modifiers.alt_key() && modifiers.shift_key() {
422 self.camera2d_move_local (0.0, 1.0);
423 } else {
424 self.camera3d_rotate (
425 math::Rad::zero(),
426 math::Rad (PI / 12.0),
427 math::Rad::zero());
428 }
429 }
430 keyboard::KeyCode::KeyH | keyboard::KeyCode::ArrowLeft => {
431 let modifiers = MODIFIERS.read().unwrap();
432 if modifiers.alt_key() && modifiers.shift_key() {
433 self.camera2d_move_local (-1.0, 0.0);
434 } else {
435 self.camera3d_rotate (
436 math::Rad (PI / 12.0),
437 math::Rad::zero(),
438 math::Rad::zero());
439 }
440 }
441 keyboard::KeyCode::KeyL | keyboard::KeyCode::ArrowRight => {
442 let modifiers = MODIFIERS.read().unwrap();
443 if modifiers.alt_key() && modifiers.shift_key() {
444 self.camera2d_move_local (1.0, 0.0);
445 } else {
446 self.camera3d_rotate (
447 math::Rad (-PI / 12.0),
448 math::Rad::zero(),
449 math::Rad::zero());
450 }
451 }
452 keyboard::KeyCode::KeyI => {
453 let modifiers = MODIFIERS.read().unwrap();
454 if modifiers.alt_key() && modifiers.shift_key() {
455 self.camera2d_zoom_shift (1.0);
456 } else if modifiers.alt_key() {
457 self.camera3d_orthographic_zoom_scale (1.1);
458 } else {
459 self.camera3d_perspective_fovy_scale (1.0 / 1.1);
460 }
461 }
462 keyboard::KeyCode::KeyO => {
463 let modifiers = MODIFIERS.read().unwrap();
464 if modifiers.alt_key() && modifiers.shift_key() {
465 self.camera2d_zoom_shift (-1.0);
466 } else if modifiers.alt_key() {
467 self.camera3d_orthographic_zoom_scale (1.0 / 1.1);
468 } else {
469 self.camera3d_perspective_fovy_scale (1.1);
470 }
471 }
472 keyboard::KeyCode::KeyX => self.demo_toggle_quad_viewports(),
474 keyboard::KeyCode::F10 | keyboard::KeyCode::PrintScreen =>
476 self.screenshot(),
477 _ => {}
478 }
479 keyboard::PhysicalKey::Unidentified (_) => {}
480 }
481 } event::WindowEvent::MouseInput { button, state, .. } =>
483 if button == event::MouseButton::Left {
484 *mouse_button_event = Some (state)
485 }
486 event::WindowEvent::CursorMoved { position, .. } => {
487 if self.resource.draw2d.draw_pointer.is_some() {
488 let (_, height) = self.glium_display.get_framebuffer_dimensions();
489 let x = position.x as f32;
490 let y = height as f32 - position.y as f32;
491 self.resource
492 .set_pointer_position (&self.glium_display, [x, y].into());
493 }
494 *mouse_position = (position.x, position.y);
495 }
496 _ => {}
497 }
498 }
499
500 fn demo_toggle_quad_viewports (&mut self) {
515 if self.viewports.len() <= 2 {
516 let (
519 left_width, right_width, upper_height, lower_height, position,
520 position_2d, zoom_2d
521 ) = {
522 let lower_right = &mut self.viewports[MAIN_VIEWPORT];
523 let window_width = lower_right.rect().width;
524 let window_height = lower_right.rect().height;
525 let left_width = left_width (window_width);
526 let right_width = right_width (window_width);
527 let upper_height = upper_height (window_height);
528 let lower_height = lower_height (window_height);
529 lower_right.set_rect (glium::Rect {
530 width: right_width,
531 height: lower_height,
532 left: left_width,
533 bottom: 0
534 });
535 ( left_width, right_width, upper_height, lower_height,
536 lower_right.camera3d().unwrap().position(),
537 lower_right.camera2d().unwrap().position(),
538 lower_right.camera2d().unwrap().zoom()
539 )
540 };
541
542 let upper_left = render::viewport::Builder::new (glium::Rect {
543 width: left_width,
544 height: upper_height,
545 left: 0,
546 bottom: lower_height
547 }).with_zoom_2d (zoom_2d).with_position_2d (position_2d)
548 .orthographic_3d (1.0)
549 .with_pose_3d (
550 math::Pose3 { position, angles: math::Angles3::default() })
552 .build();
553
554 let upper_right = render::viewport::Builder::new (glium::Rect {
555 width: right_width,
556 height: upper_height,
557 left: left_width,
558 bottom: lower_height,
559 }).with_zoom_2d (zoom_2d).with_position_2d (position_2d)
560 .orthographic_3d (1.0)
561 .with_pose_3d (
562 math::Pose3 {
563 position,
564 angles: math::Angles3::wrap (
566 math::Deg (-90.0).into(),
567 math::Rad (0.0),
568 math::Rad (0.0))
569 })
570 .build();
571
572 let lower_left = render::viewport::Builder::new (glium::Rect {
573 width: left_width,
574 height: lower_height,
575 left: 0,
576 bottom: 0,
577 }).with_zoom_2d (zoom_2d).with_position_2d (position_2d)
578 .orthographic_3d (1.0)
579 .with_pose_3d (
580 math::Pose3 {
581 position,
582 angles: math::Angles3::wrap (
584 math::Rad (0.0),
585 math::Deg (-90.0).into(),
586 math::Rad (0.0))
587 })
588 .build();
589
590 assert!(self.viewports.insert (UPPER_LEFT_VIEWPORT, upper_left)
591 .is_none());
592 assert!(self.viewports.insert (UPPER_RIGHT_VIEWPORT, upper_right)
593 .is_none());
594 assert!(self.viewports.insert (LOWER_LEFT_VIEWPORT, lower_left)
595 .is_none());
596 } else {
597 assert!(self.viewports.len() == 4 || self.viewports.len() == 5);
599 assert!(self.viewports.remove (UPPER_LEFT_VIEWPORT) .is_some());
600 assert!(self.viewports.remove (UPPER_RIGHT_VIEWPORT).is_some());
601 assert!(self.viewports.remove (LOWER_LEFT_VIEWPORT) .is_some());
602 let main_viewport = &mut self.viewports[MAIN_VIEWPORT];
603 let (width, height) = self.window.inner_size().into();
604 main_viewport.set_rect (glium::Rect {
605 width,
606 height,
607 left: 0,
608 bottom: 0
609 });
610 }
611 self.update_viewport_line_loops();
612 } }