gl_utils/
texture.rs

1//! Texture related utilities.
2
3use std;
4use glium;
5use image;
6use log;
7
8/// An RGBA 16x16 square of pixels with white color values with an opaque cross
9/// of two pixels thickness
10pub const CROSSHAIR_PNG_FILE_BYTES                        : &[u8; 101] =
11  include_bytes!("../crosshair.png");
12/// For use with `BLEND_FUNC_INVERT_COLOR`-- transparent pixels have *black*
13/// color values instead of white but the opaque portion is still white
14pub const CROSSHAIR_INVERSE_PNG_FILE_BYTES                : &[u8; 95]  =
15  include_bytes!("../crosshair-inverse.png");
16pub const TILESET_EASCII_ACORN_8X8_PNG_FILE_BYTES         : &[u8; 2538] =
17  include_bytes!("../tileset_eascii_acorn-bbc-micro_8x8.png");
18pub const TILESET_EASCII_ACORN_8X8_INVERSE_PNG_FILE_BYTES : &[u8; 2526] =
19  include_bytes!("../tileset_eascii_acorn-bbc-micro_8x8-inverse.png");
20pub const TILESET_EASCII_ACORN_16X16_PNG_FILE_BYTES       : &[u8; 3427] =
21  include_bytes!("../tileset_eascii_acorn-bbc-micro_16x16.png");
22pub const TILESET_EASCII_ACORN_16X16_INVERSE_PNG_FILE_BYTES : &[u8; 3427] =
23  include_bytes!("../tileset_eascii_acorn-bbc-micro_16x16-inverse.png");
24pub const POINTER_HAND_PNG_FILE_BYTES_OFFSET : (&[u8; 183], [i16; 2]) =
25  (include_bytes!("../pointer-hand.png"), [3, -10]);
26
27#[derive(Debug)]
28pub enum LoadError {
29  IoError              (std::io::Error),
30  ImageError           (image::ImageError),
31  TextureCreationError (glium::texture::TextureCreationError)
32}
33
34/// Load a 2D texture from the given bytes with the given format and mipmaps.
35pub fn texture2d_with_mipmaps_from_bytes (
36  glium_facade : &dyn glium::backend::Facade,
37  bytes        : &[u8],
38  image_format : image::ImageFormat,
39  mipmaps      : glium::texture::MipmapsOption
40) -> Result <glium::Texture2d, LoadError> {
41  let img = image::load_from_memory_with_format (bytes, image_format)?
42    .to_rgba8();
43  let img_dimensions = img.dimensions();
44  log::debug!(dimensions:?=img_dimensions; "texture load bytes");
45  let raw_image_2d = glium::texture::RawImage2d::from_raw_rgba_reversed (
46    img.into_raw().as_slice(),
47    img_dimensions);
48
49  glium::Texture2d::with_mipmaps (glium_facade, raw_image_2d, mipmaps)
50    .map_err (Into::into)
51}
52
53/// Load a 2D texture from the given path with the given format and mipmaps.
54pub fn texture2d_with_mipmaps_from_file (
55  glium_facade : &dyn glium::backend::Facade,
56  filepath     : &'static str,
57  image_format : image::ImageFormat,
58  mipmaps      : glium::texture::MipmapsOption
59) -> Result <glium::Texture2d, LoadError> {
60  use std::io::Read;
61  log::debug!(filepath:?; "texture load file");
62  let mut file  = std::fs::File::open (filepath)?;
63  let mut bytes = Vec::new();
64  let _         = file.read_to_end (&mut bytes)?;
65  texture2d_with_mipmaps_from_bytes (
66    glium_facade, bytes.as_slice(), image_format, mipmaps)
67}
68
69/// Load a 2D texture array from the given vector of byte slices for each
70/// individual texture, with the given format and mipmaps.
71pub fn texture2darray_with_mipmaps_from_bytes (
72  glium_facade : &dyn glium::backend::Facade,
73  bytes_slices : &[&[u8]],
74  image_format : image::ImageFormat,
75  mipmaps      : glium::texture::MipmapsOption
76) -> Result <glium::texture::Texture2dArray, LoadError> {
77  let raw_images = {
78    let mut v = Vec::with_capacity (bytes_slices.len());
79    for bytes in bytes_slices {
80      let img = image::load_from_memory_with_format (bytes, image_format)?
81        .to_rgba8();
82      let img_dimensions = img.dimensions();
83      log::debug!(dimensions:?=img_dimensions; "texture array load bytes");
84      let raw_image_2d = glium::texture::RawImage2d::from_raw_rgba_reversed (
85        img.into_raw().as_slice(),
86        img_dimensions);
87      v.push (raw_image_2d);
88    }
89    v
90  };
91
92  glium::texture::Texture2dArray::with_mipmaps (
93    glium_facade, raw_images, mipmaps
94  ).map_err (Into::into)
95}
96
97/// Load a 2D texture array from the given paths with the given format and
98/// mipmaps.
99pub fn texture2darray_with_mipmaps_from_files (
100  glium_facade : &dyn glium::backend::Facade,
101  filepaths    : &[&'static str],
102  image_format : image::ImageFormat,
103  mipmaps      : glium::texture::MipmapsOption
104) -> Result <glium::texture::Texture2dArray, LoadError> {
105  use std::io::Read;
106
107  if filepaths.is_empty() {
108    return Err (std::io::Error::new (std::io::ErrorKind::InvalidInput,
109      "no input paths provided").into())
110  }
111
112  let bytes = {
113    let mut v = Vec::with_capacity (filepaths.len());
114    v.resize_with (filepaths.len(), Default::default);
115    for (i, filepath) in filepaths.iter().enumerate() {
116      log::debug!(filepath:?; "texture load file");
117      let mut file = std::fs::File::open (filepath)?;
118      let _        = file.read_to_end (&mut v[i])?;
119    }
120    v
121  };
122
123  let bytes_vec = {
124    let mut v = Vec::with_capacity (filepaths.len());
125    for bytes in bytes.iter() {
126      v.push (bytes.as_slice());
127    }
128    v
129  };
130
131  let texture2darray = texture2darray_with_mipmaps_from_bytes (
132    glium_facade, &bytes_vec, image_format, mipmaps)?;
133  // bytes must live until here
134  Ok (texture2darray)
135}
136
137//
138//  impls
139//
140impl std::fmt::Display for LoadError {
141  fn fmt (&self, fmt : &mut std::fmt::Formatter) -> std::fmt::Result {
142    match *self {
143      LoadError::IoError              (ref err) =>
144         write!(fmt, "I/O error: {err}"),
145      LoadError::ImageError           (ref err) => err.fmt (fmt),
146      LoadError::TextureCreationError (ref err) => err.fmt (fmt)
147    }
148  }
149}
150
151impl std::error::Error for LoadError {
152  fn source (&self) -> Option <&(dyn std::error::Error + 'static)> {
153    match *self {
154      LoadError::IoError              (ref err) => err.source(),
155      LoadError::ImageError           (ref err) => err.source(),
156      LoadError::TextureCreationError (ref err) => err.source()
157    }
158  }
159}
160
161impl From <std::io::Error> for LoadError {
162  fn from (err : std::io::Error) -> Self {
163    LoadError::IoError (err)
164  }
165}
166
167impl From <image::ImageError> for LoadError {
168  fn from (err : image::ImageError) -> Self {
169    LoadError::ImageError (err)
170  }
171}
172
173impl From <glium::texture::TextureCreationError> for LoadError {
174  fn from (err : glium::texture::TextureCreationError) -> Self {
175    LoadError::TextureCreationError (err)
176  }
177}