1use std::sync::{Arc, RwLock};
2use lazy_static::lazy_static;
3use strum::IntoEnumIterator;
4use winit;
5
6use math_utils as math;
7use math_utils::num_traits as num;
8
9use crate::{tile, Render};
10use super::*;
11
12pub struct App {
14 pub render : Render <Default>,
15 pub mouse_position : (f64, f64),
16 pub mouse_button_event : Option <winit::event::ElementState>,
17 pub running : bool
18}
19
20impl App {
21 pub fn new (
22 glium_display : glium::Display <glutin::surface::WindowSurface>,
23 window : winit::window::Window
24 ) -> Self {
25 let mut render = Render::<Default>::new (glium_display, window);
26 render.demo_init();
27 let mouse_position = (0.0, 0.0);
28 let mouse_button_event = None;
29 let running = true;
30 Self {
31 render, mouse_position, mouse_button_event, running
32 }
33 }
34}
35
36impl winit::application::ApplicationHandler for App {
37 fn resumed (&mut self, _event_loop : &winit::event_loop::ActiveEventLoop) { }
39
40 fn window_event (&mut self,
41 _event_loop : &winit::event_loop::ActiveEventLoop,
42 _window_id : winit::window::WindowId,
43 event : winit::event::WindowEvent
44 ) {
45 self.render.demo_handle_winit_window_event (
54 event,
55 &mut self.running,
56 &mut self.mouse_position,
57 &mut self.mouse_button_event)
58 }
59}
60
61impl Render <Default> {
62 fn demo_init (&mut self) {
82 use draw3d::*;
83
84 println!(">>> Initializing gl-utils demo...");
85 println!(" Press 'Q' or 'Esc' to quit");
86 println!(" Horizontal movement: 'W', 'A', 'S', 'D'");
87 println!(" Vertical movement: 'Space', 'LCtrl' or 'R', 'F'");
88 println!(" Rotation: 'Up', 'Down', 'Left', 'Right' or 'H', 'J', 'K', 'L'");
89 println!(" Zoom in/out 3D (perspective): 'I', 'O'");
90 println!(" Zoom in/out 3D (orthographic): 'Alt+I', 'Alt+O'");
91 println!(" Zoom in/out 2D: 'Shift+Alt+I', 'Shift+Alt+O'");
92 println!(" Toggle split into 4 viewports with orthographic views: 'X'");
93 println!(" Screenshot: 'F10'");
94
95 self.resource.draw2d.draw_pointer =
97 Some (DefaultTexturePointerId::Hand as PointerTextureIndexRepr);
98 self.window.set_cursor_visible (false);
100
101 let aabb_lines_vertex = [vertex::Vert3dOrientationScaleColor {
106 position: [-0.5, 2.5, 1.0],
107 orientation: math::Matrix3::identity().into_col_arrays(),
108 scale: [0.5, 0.5, 1.0],
109 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_PINK)
110 }];
111 let aabb_triangles_vertex = [vertex::Vert3dOrientationScaleColor {
113 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_GREY),
114 .. aabb_lines_vertex[0]
115 }];
116 let grid_vertex_data = Default::debug_grid_vertices();
118 let hemisphere_vertex = [vertex::Vert3dOrientationScaleColor {
120 position: [2.5, 2.5, 0.0],
121 orientation: math::Matrix3::identity().into_col_arrays(),
122 scale: [0.5, 0.5, 0.5],
123 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_VIOLET)
124 }];
125 let sphere_vertex = [vertex::Vert3dOrientationScaleColor {
128 position: [1.5, 2.5, 0.5],
129 orientation: math::Matrix3::identity().into_col_arrays(),
130 scale: [0.5, 0.5, 0.5],
131 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_RED)
132 }];
133 let capsule_vertex = [vertex::Vert3dOrientationScaleColor {
135 position: [0.5, 2.5, 1.0],
136 orientation: math::Matrix3::identity().into_col_arrays(),
137 scale: [0.5, 0.5, 1.0],
138 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_AZURE)
139 }];
140 let cylinder_vertex = [vertex::Vert3dOrientationScaleColor {
142 position: [3.5, 2.5, 1.0],
143 orientation: math::Matrix3::identity().into_col_arrays(),
144 scale: [0.5, 0.5, 1.0],
145 color: color::rgba_u8_to_rgba_f32 (color::DEBUG_LIGHT_BLUE)
146 }];
147 let aabb_lines = Some (&aabb_lines_vertex[..]);
148 let aabb_triangles = Some (&aabb_triangles_vertex[..]);
149 let aabb_lines_and_triangles = None;
150 let meshes = {
151 let mut v = VecMap::with_capacity (MeshId::COUNT);
152 assert!(v.insert (MeshId::Grid as usize, &grid_vertex_data[..])
153 .is_none());
154 assert!(v.insert (MeshId::Hemisphere as usize, &hemisphere_vertex[..])
155 .is_none());
156 assert!(v.insert (MeshId::Sphere as usize, &sphere_vertex[..])
157 .is_none());
158 assert!(v.insert (MeshId::Capsule as usize, &capsule_vertex[..])
159 .is_none());
160 assert!(v.insert (MeshId::Cylinder as usize, &cylinder_vertex[..])
161 .is_none());
162 v
163 };
164 let billboards = VecMap::new();
167 self.resource.draw3d.instance_vertices_set (
168 &self.glium_display,
169 draw3d::InstancesInit {
170 aabb_lines, aabb_triangles, aabb_lines_and_triangles, meshes, billboards
171 }
172 );
173 for mesh_id in MeshId::iter() {
175 let key = mesh_id as usize;
176 self.resource.draw3d.tile_billboard_create (
177 &self.glium_display, &self.resource.tileset_128x128_texture,
178 key, self.resource.draw3d.instanced_meshes()[key].instances_range.clone(),
179 format!("{mesh_id:?}").as_str()
180 );
181 }
182 let aabb_billboard_key = MeshId::COUNT;
183 self.resource.draw3d.tile_billboard_create (
184 &self.glium_display, &self.resource.tileset_128x128_texture,
185 aabb_billboard_key, self.resource.draw3d.instanced_aabb_lines().clone(),
187 "Aabb"
188 );
189
190 let (width, height) = self.window.inner_size().into();
191 let [_tile_width, tile_height] =
192 self.resource.tile_dimensions (DefaultTilesetId::EasciiAcorn128);
193 let mut tile_2d_vertices = tile::vertices ("Viewport0", (0, 0));
197 let viewport0_tile_range = 0..tile_2d_vertices.len() as u32;
198 tile_2d_vertices.extend (tile::vertices ("Viewport1: +Y", (0, 0)));
199 let viewport1_tile_range = viewport0_tile_range.end..tile_2d_vertices.len()
200 as u32;
201 tile_2d_vertices.extend (tile::vertices ("Viewport2: +X", (0, 0)));
202 let viewport2_tile_range = viewport1_tile_range.end..tile_2d_vertices.len()
203 as u32;
204 tile_2d_vertices.extend (tile::vertices ("Viewport3: -Z", (0, 0)));
205 let viewport3_tile_range = viewport2_tile_range.end..tile_2d_vertices.len()
206 as u32;
207 let fps_row = ((height / tile_height) - 1) as i32;
209 tile_2d_vertices.extend (tile::vertices ("FPS: 0 ", (fps_row, 0)));
210 let viewport4_tile_range = viewport3_tile_range.end..tile_2d_vertices.len()
211 as u32;
212 self.resource.draw2d.tile_2d_vertices = glium::VertexBuffer::dynamic (
213 &self.glium_display, &tile_2d_vertices[..]
214 ).unwrap();
215 let tile_color_2d_vertices = {
216 let tiles = tile::vertices ("abc123", (2, 0));
217 let colors = vec![
218 ( [1.0, 0.0, 0.0, 1.0], [0.0, 0.0, 0.0, 0.0] ),
219 ( [0.0, 1.0, 0.0, 1.0], [0.0, 0.0, 0.0, 0.0] ),
220 ( [0.0, 0.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0] ),
221 ( [0.0, 0.0, 0.0, 0.0], [1.0, 1.0, 0.0, 1.0] ),
222 ( [0.0, 0.0, 0.0, 0.0], [1.0, 0.0, 1.0, 1.0] ),
223 ( [0.0, 0.0, 0.0, 0.0], [0.0, 1.0, 1.0, 1.0] )
224 ];
225 tiles.into_iter().zip (colors).map (
226 |(vertex::Vert2dTile { tile, row, column }, (fg, bg))|
227 vertex::Vert2dTileColor { tile, row, column, fg, bg }
228 ).collect::<Vec <_>>()
229 };
230 let viewport0_tile_color_range = 0..tile_color_2d_vertices.len() as u32;
231 self.resource.draw2d.tile_color_2d_vertices = glium::VertexBuffer::dynamic (
232 &self.glium_display, &tile_color_2d_vertices[..]
233 ).unwrap();
234 let draw_tiles = draw2d::Tiles {
235 vertex_range: 0..0, origin: (2, 2).into(),
236 tileset_id: DefaultTilesetId::EasciiAcorn128
237 };
238 let draw_tiles_color = draw2d::Tiles {
239 vertex_range: 0..0, origin: draw2d::TilesOrigin::World,
240 tileset_id: DefaultTilesetId::EasciiAcorn256
241 };
242 self.resource.draw2d.viewport_resources_set (MAIN_VIEWPORT,
243 draw2d::ViewportResources {
244 draw_indices: vec![draw2d::DrawIndices {
245 rectangle: None,
246 draw_tiles: Some (draw2d::Tiles {
247 vertex_range: viewport0_tile_range,
248 .. draw_tiles.clone()
249 }),
250 draw_color_tiles: Some (draw2d::Tiles {
251 vertex_range: viewport0_tile_color_range,
252 .. draw_tiles_color
253 })
254 }],
255 .. draw2d::ViewportResources::default()
256 }
257 );
258 self.resource.draw2d.viewport_resources_set (UPPER_LEFT_VIEWPORT,
259 draw2d::ViewportResources {
260 draw_indices: vec![draw2d::DrawIndices {
261 draw_tiles: Some (draw2d::Tiles {
262 vertex_range: viewport1_tile_range,
263 .. draw_tiles.clone()
264 }),
265 .. draw2d::DrawIndices::default()
266 }],
267 .. draw2d::ViewportResources::default()
268 }
269 );
270 self.resource.draw2d.viewport_resources_set (UPPER_RIGHT_VIEWPORT,
271 draw2d::ViewportResources {
272 draw_indices: vec![draw2d::DrawIndices {
273 draw_tiles: Some (draw2d::Tiles {
274 vertex_range: viewport2_tile_range,
275 .. draw_tiles.clone()
276 }),
277 .. draw2d::DrawIndices::default()
278 }],
279 .. draw2d::ViewportResources::default()
280 }
281 );
282 self.resource.draw2d.viewport_resources_set (LOWER_LEFT_VIEWPORT,
283 draw2d::ViewportResources {
284 draw_indices: vec![draw2d::DrawIndices {
285 draw_tiles: Some (draw2d::Tiles {
286 vertex_range: viewport3_tile_range,
287 .. draw_tiles.clone()
288 }),
289 .. draw2d::DrawIndices::default()
290 }],
291 .. draw2d::ViewportResources::default()
292 }
293 );
294 self.resource.draw2d.viewport_resources_set (OVERLAY_VIEWPORT,
295 draw2d::ViewportResources {
296 draw_indices: vec![draw2d::DrawIndices {
297 draw_tiles: Some (draw2d::Tiles {
298 vertex_range: viewport4_tile_range,
299 .. draw_tiles.clone()
300 }),
301 .. draw2d::DrawIndices::default()
302 }],
303 draw_lineloop: false,
304 draw_crosshair: false
305 }
306 );
307 let overlay = render::viewport::Builder::new (
309 glium::Rect { width, height, left: 0, bottom: 0 }
310 ).with_camera_3d (false).build();
311 assert!(self.viewports.insert (OVERLAY_VIEWPORT, overlay).is_none());
312 }
313
314 pub fn demo_handle_winit_window_event (&mut self,
315 event : winit::event::WindowEvent,
316 running : &mut bool,
317 mouse_position : &mut (f64, f64),
318 mouse_button_event : &mut Option <winit::event::ElementState>
319 ) {
320 use std::f32::consts::PI;
321 use winit::{event, keyboard};
322 use num::Zero;
323 log::debug!("demo handle winit window event: {event:?}");
324 lazy_static!{
327 static ref MODIFIERS : Arc <RwLock <keyboard::ModifiersState>> =
328 Arc::new (RwLock::new (keyboard::ModifiersState::empty()));
329 }
330 match event {
331 event::WindowEvent::Resized (physical_size) => {
333 log::debug!("window event: {event:?}");
334 self.window_resized (physical_size);
335 }
336 event::WindowEvent::CloseRequested => { *running = false; }
338 event::WindowEvent::Destroyed => { }
341 event::WindowEvent::ModifiersChanged (modifiers) =>
343 *MODIFIERS.write().unwrap() = modifiers.state(),
344 event::WindowEvent::KeyboardInput {
346 event: event::KeyEvent {
347 state: event::ElementState::Pressed,
348 physical_key, logical_key, location, ..
349 },
350 ..
351 } => match (logical_key, location) {
352 ( keyboard::Key::Named (keyboard::NamedKey::Control),
353 keyboard::KeyLocation::Left
354 ) => self.camera3d_move_local_xy (0.0, 0.0, -1.0),
355 _ => match physical_key {
356 keyboard::PhysicalKey::Code (key_code) => match key_code {
357 keyboard::KeyCode::KeyQ | keyboard::KeyCode::Escape =>
359 *running = false,
360 keyboard::KeyCode::Digit1 => self.frame_fun =
362 render::frame_fun_default::<render::resource::Default>,
363 keyboard::KeyCode::KeyW =>
367 self.camera3d_move_local_xy (0.0, 1.0, 0.0),
368 keyboard::KeyCode::KeyS =>
369 self.camera3d_move_local_xy (0.0, -1.0, 0.0),
370 keyboard::KeyCode::KeyD =>
371 self.camera3d_move_local_xy (1.0, 0.0, 0.0),
372 keyboard::KeyCode::KeyA =>
373 self.camera3d_move_local_xy (-1.0, 0.0, 0.0),
374 keyboard::KeyCode::Space | keyboard::KeyCode::KeyR =>
375 self.camera3d_move_local_xy (0.0, 0.0, 1.0),
376 keyboard::KeyCode::KeyF =>
377 self.camera3d_move_local_xy (0.0, 0.0, -1.0),
378 keyboard::KeyCode::KeyJ | keyboard::KeyCode::ArrowDown => {
379 let modifiers = MODIFIERS.read().unwrap();
380 if modifiers.alt_key() && modifiers.shift_key() {
381 self.camera2d_move_local (0.0, -1.0);
382 } else {
383 self.camera3d_rotate (
384 math::Rad::zero(),
385 math::Rad (-PI / 12.0),
386 math::Rad::zero());
387 }
388 }
389 keyboard::KeyCode::KeyK | keyboard::KeyCode::ArrowUp => {
390 let modifiers = MODIFIERS.read().unwrap();
391 if modifiers.alt_key() && modifiers.shift_key() {
392 self.camera2d_move_local (0.0, 1.0);
393 } else {
394 self.camera3d_rotate (
395 math::Rad::zero(),
396 math::Rad (PI / 12.0),
397 math::Rad::zero());
398 }
399 }
400 keyboard::KeyCode::KeyH | keyboard::KeyCode::ArrowLeft => {
401 let modifiers = MODIFIERS.read().unwrap();
402 if modifiers.alt_key() && modifiers.shift_key() {
403 self.camera2d_move_local (-1.0, 0.0);
404 } else {
405 self.camera3d_rotate (
406 math::Rad (PI / 12.0),
407 math::Rad::zero(),
408 math::Rad::zero());
409 }
410 }
411 keyboard::KeyCode::KeyL | keyboard::KeyCode::ArrowRight => {
412 let modifiers = MODIFIERS.read().unwrap();
413 if modifiers.alt_key() && modifiers.shift_key() {
414 self.camera2d_move_local (1.0, 0.0);
415 } else {
416 self.camera3d_rotate (
417 math::Rad (-PI / 12.0),
418 math::Rad::zero(),
419 math::Rad::zero());
420 }
421 }
422 keyboard::KeyCode::KeyI => {
423 let modifiers = MODIFIERS.read().unwrap();
424 if modifiers.alt_key() && modifiers.shift_key() {
425 self.camera2d_zoom_shift (1.0);
426 } else if modifiers.alt_key() {
427 self.camera3d_orthographic_zoom_scale (1.1);
428 } else {
429 self.camera3d_perspective_fovy_scale (1.0 / 1.1);
430 }
431 }
432 keyboard::KeyCode::KeyO => {
433 let modifiers = MODIFIERS.read().unwrap();
434 if modifiers.alt_key() && modifiers.shift_key() {
435 self.camera2d_zoom_shift (-1.0);
436 } else if modifiers.alt_key() {
437 self.camera3d_orthographic_zoom_scale (1.0 / 1.1);
438 } else {
439 self.camera3d_perspective_fovy_scale (1.1);
440 }
441 }
442 keyboard::KeyCode::KeyX => self.demo_toggle_quad_viewports(),
444 keyboard::KeyCode::F10 | keyboard::KeyCode::PrintScreen =>
446 self.screenshot(),
447 _ => {}
448 }
449 keyboard::PhysicalKey::Unidentified (_) => {}
450 }
451 } event::WindowEvent::MouseInput { button, state, .. } =>
453 if button == event::MouseButton::Left {
454 *mouse_button_event = Some (state)
455 }
456 event::WindowEvent::CursorMoved { position, .. } => {
457 if self.resource.draw2d.draw_pointer.is_some() {
458 let (_, height) = self.glium_display.get_framebuffer_dimensions();
459 let x = position.x as f32;
460 let y = height as f32 - position.y as f32;
461 self.resource
462 .set_pointer_position (&self.glium_display, [x, y].into());
463 }
464 *mouse_position = (position.x, position.y);
465 }
466 _ => {}
467 }
468 }
469
470 fn demo_toggle_quad_viewports (&mut self) {
485 if self.viewports.len() <= 2 {
486 let (
489 left_width, right_width, upper_height, lower_height, position,
490 position_2d, zoom_2d
491 ) = {
492 let lower_right = &mut self.viewports[MAIN_VIEWPORT];
493 let window_width = lower_right.rect().width;
494 let window_height = lower_right.rect().height;
495 let left_width = left_width (window_width);
496 let right_width = right_width (window_width);
497 let upper_height = upper_height (window_height);
498 let lower_height = lower_height (window_height);
499 lower_right.set_rect (glium::Rect {
500 width: right_width,
501 height: lower_height,
502 left: left_width,
503 bottom: 0
504 });
505 ( left_width, right_width, upper_height, lower_height,
506 lower_right.camera3d().unwrap().position(),
507 lower_right.camera2d().unwrap().position(),
508 lower_right.camera2d().unwrap().zoom()
509 )
510 };
511
512 let upper_left = render::viewport::Builder::new (glium::Rect {
513 width: left_width,
514 height: upper_height,
515 left: 0,
516 bottom: lower_height
517 }).with_zoom_2d (zoom_2d).with_position_2d (position_2d)
518 .orthographic_3d (1.0)
519 .with_pose_3d (
520 math::Pose3 { position, angles: math::Angles3::default() })
522 .build();
523
524 let upper_right = render::viewport::Builder::new (glium::Rect {
525 width: right_width,
526 height: upper_height,
527 left: left_width,
528 bottom: lower_height,
529 }).with_zoom_2d (zoom_2d).with_position_2d (position_2d)
530 .orthographic_3d (1.0)
531 .with_pose_3d (
532 math::Pose3 {
533 position,
534 angles: math::Angles3::wrap (
536 math::Deg (-90.0).into(),
537 math::Rad (0.0),
538 math::Rad (0.0))
539 })
540 .build();
541
542 let lower_left = render::viewport::Builder::new (glium::Rect {
543 width: left_width,
544 height: lower_height,
545 left: 0,
546 bottom: 0,
547 }).with_zoom_2d (zoom_2d).with_position_2d (position_2d)
548 .orthographic_3d (1.0)
549 .with_pose_3d (
550 math::Pose3 {
551 position,
552 angles: math::Angles3::wrap (
554 math::Rad (0.0),
555 math::Deg (-90.0).into(),
556 math::Rad (0.0))
557 })
558 .build();
559
560 assert!(self.viewports.insert (UPPER_LEFT_VIEWPORT, upper_left)
561 .is_none());
562 assert!(self.viewports.insert (UPPER_RIGHT_VIEWPORT, upper_right)
563 .is_none());
564 assert!(self.viewports.insert (LOWER_LEFT_VIEWPORT, lower_left)
565 .is_none());
566 } else {
567 assert!(self.viewports.len() == 4 || self.viewports.len() == 5);
569 assert!(self.viewports.remove (UPPER_LEFT_VIEWPORT) .is_some());
570 assert!(self.viewports.remove (UPPER_RIGHT_VIEWPORT).is_some());
571 assert!(self.viewports.remove (LOWER_LEFT_VIEWPORT) .is_some());
572 let main_viewport = &mut self.viewports[MAIN_VIEWPORT];
573 let (width, height) = self.window.inner_size().into();
574 main_viewport.set_rect (glium::Rect {
575 width,
576 height,
577 left: 0,
578 bottom: 0
579 });
580 }
581 self.update_viewport_line_loops();
582 } }