Expand description
A trait for resource types with arbitrary draw functionality and a
default implementation that supports switching to a “quad viewport” mode.
Re-exports§
Modules§
Structs§
- Default
- A default implementation of
Resourcecontaining the builtin shader programs and some pre-defined vertex sources. - Default
Texture16 IdIter - An iterator over the variants of DefaultTexture16Id
- Default
Texture Pointer IdIter - An iterator over the variants of DefaultTexturePointerId
- Default
Tileset IdIter - An iterator over the variants of DefaultTilesetId
Enums§
Constants§
- LOWER_
LEFT_ VIEWPORT - LOWER_
RIGHT_ VIEWPORT - MAIN_
VIEWPORT - OVERLAY_
VIEWPORT - UPPER_
LEFT_ VIEWPORT - UPPER_
RIGHT_ VIEWPORT
Traits§
- Resource
- Represents a generic Glium resource type for a renderer to use as a source of drawing (vertex rendering).