#[no_mangle]
pub unsafe extern "C" fn nstd_gl_texture_format_default(
    surface: NSTDGLSurface,
    device_handle: NSTDGLDeviceHandle
) -> NSTDGLTextureFormat
Expand description

Gets the surface’s preferred format. Parameters: const NSTDGLSurface surface - The surface. const NSTDGLDeviceHandle device_handle - The device handle. Returns: NSTDGLTextureFormat texture_format - The preferred texture format.