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use super::def::NSTDGLBackend;
use wgpu::Instance;
pub type NSTDGLInstance = *mut Instance;
#[inline]
#[cfg_attr(feature = "clib", no_mangle)]
pub unsafe extern "C" fn nstd_gl_instance_new(backend: NSTDGLBackend) -> NSTDGLInstance {
Box::into_raw(Box::new(Instance::new(backend.into())))
}
#[inline]
#[cfg_attr(feature = "clib", no_mangle)]
pub unsafe extern "C" fn nstd_gl_instance_free(instance: &mut NSTDGLInstance) {
Box::from_raw(*instance);
*instance = std::ptr::null_mut();
}