Expand description
Standard ɴsɪ node types.
Constants§
- ALL
- Wildcard node that references all existing nodes at once (
.all
). - ATTRIBUTES
- Container for generic attributes (e.g. visibility). Documentation.
- CURVES
- Linear, b-spline and Catmull-Rom curves. Documentation.
- CYLINDRICAL_
CAMERA - A cylindrical camera. Documentation.
- ENVIRONMENT
- Geometry type to define environment lighting. Documentation.
- FACESET
- Assign attributes to part of a mesh, curves or particles. Documentation.
- FISHEYE_
CAMERA - A fisheye camera. Documentation.
- GLOBAL
- Global settings node (
.global
). Documentation. - INSTANCES
- Specifies instances of other nodes. Documentation.
- MESH
- Polygonal mesh or subdivision surface. Documentation.
- ORTHOGRAPHIC_
CAMERA - An orthographic camera. Documentation.
- OUTPUT_
DRIVER - A target where to output rendered pixels. Documentation.
- OUTPUT_
LAYER - Describes one render layer to be connected to an
outputdriver
node. Documentation. - PARTICLES
- Collection of particles. Documentation.
- PERSPECTIVE_
CAMERA - A perspective camera. Documentation.
- PLANE
- An infinite plane. Documentation.
- PROCEDURAL
- Geometry to be loaded or generated in delayed fashion. Documentation.
- ROOT
- The scene’s root (
.root
). Documentation. - SCREEN
- Describes how the view from a camera node will be rasterized into an
outputlayer
node. Documentation. - SET
- Expresses relationships of groups of nodes. Documentation.
- SHADER
- ᴏsʟ shader or layer in a shader group. Documentation.
- SPHERICAL_
CAMERA - A spherical camera. Documentation.
- TRANSFORM
- Transformation to place objects in the scene. Documentation.
- VOLUME
- A volume loaded from an OpenVDB file. Documentation.