[][src]Struct nphysics_testbed3d::Testbed

pub struct Testbed<N: RealField = f32> { /* fields omitted */ }

Implementations

impl<N: RealField> Testbed<N>[src]

pub fn new_empty() -> Self[src]

pub fn new(
    mechanical_world: DefaultMechanicalWorld<N>,
    geometrical_world: DefaultGeometricalWorld<N>,
    bodies: DefaultBodySet<N>,
    colliders: DefaultColliderSet<N>,
    constraints: DefaultJointConstraintSet<N>,
    forces: DefaultForceGeneratorSet<N>
) -> Self
[src]

pub fn from_builders(
    default: usize,
    builders: Vec<(&'static str, fn(_: &mut Self))>
) -> Self
[src]

pub fn set_number_of_steps_per_frame(&mut self, nsteps: usize)[src]

pub fn set_ground_handle(&mut self, handle: Option<DefaultBodyHandle>)[src]

pub fn allow_grabbing_behind_ground(&mut self, allow: bool)[src]

pub fn hide_performance_counters(&mut self)[src]

pub fn show_performance_counters(&mut self)[src]

pub fn set_world(
    &mut self,
    mechanical_world: DefaultMechanicalWorld<N>,
    geometrical_world: DefaultGeometricalWorld<N>,
    bodies: DefaultBodySet<N>,
    colliders: DefaultColliderSet<N>,
    joint_constraints: DefaultJointConstraintSet<N>,
    force_generators: DefaultForceGeneratorSet<N>
)
[src]

pub fn mechanical_world(&self) -> &DefaultMechanicalWorld<N>[src]

pub fn mechanical_world_mut(&mut self) -> &mut DefaultMechanicalWorld<N>[src]

pub fn set_builders(&mut self, builders: Vec<(&'static str, fn(_: &mut Self))>)[src]

pub fn look_at(&mut self, eye: Point3<f32>, at: Point3<f32>)[src]

pub fn set_body_color(&mut self, body: DefaultBodyHandle, color: Point3<f32>)[src]

pub fn set_body_wireframe(
    &mut self,
    body: DefaultBodyHandle,
    wireframe_enabled: bool
)
[src]

pub fn set_collider_color(
    &mut self,
    collider: DefaultColliderHandle,
    color: Point3<f32>
)
[src]

pub fn graphics_mut(&mut self) -> &mut GraphicsManager[src]

pub fn set_up_axis(&mut self, up_axis: Vector3<f32>)[src]

pub fn load_obj(path: &str) -> Vec<(Vec<Point3<f32>>, Vec<usize>)>[src]

pub fn add_callback<F: FnMut(&mut DefaultMechanicalWorld<N>, &mut DefaultGeometricalWorld<N>, &mut DefaultBodySet<N>, &mut DefaultColliderSet<N>, &mut GraphicsManager, N) + 'static>(
    &mut self,
    callback: F
)
[src]

pub fn run(self)[src]

Trait Implementations

impl<N: RealField> State for Testbed<N>[src]

Auto Trait Implementations

impl<N = f32> !RefUnwindSafe for Testbed<N>

impl<N = f32> !Send for Testbed<N>

impl<N = f32> !Sync for Testbed<N>

impl<N> Unpin for Testbed<N> where
    N: Scalar + Unpin

impl<N = f32> !UnwindSafe for Testbed<N>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,