[−][src]Struct nphysics_testbed3d::Testbed
Implementations
impl<N: RealField> Testbed<N>
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pub fn new_empty() -> Self
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pub fn new(
mechanical_world: DefaultMechanicalWorld<N>,
geometrical_world: DefaultGeometricalWorld<N>,
bodies: DefaultBodySet<N>,
colliders: DefaultColliderSet<N>,
constraints: DefaultJointConstraintSet<N>,
forces: DefaultForceGeneratorSet<N>
) -> Self
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mechanical_world: DefaultMechanicalWorld<N>,
geometrical_world: DefaultGeometricalWorld<N>,
bodies: DefaultBodySet<N>,
colliders: DefaultColliderSet<N>,
constraints: DefaultJointConstraintSet<N>,
forces: DefaultForceGeneratorSet<N>
) -> Self
pub fn from_builders(
default: usize,
builders: Vec<(&'static str, fn(_: &mut Self))>
) -> Self
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default: usize,
builders: Vec<(&'static str, fn(_: &mut Self))>
) -> Self
pub fn set_number_of_steps_per_frame(&mut self, nsteps: usize)
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pub fn set_ground_handle(&mut self, handle: Option<DefaultBodyHandle>)
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pub fn allow_grabbing_behind_ground(&mut self, allow: bool)
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pub fn hide_performance_counters(&mut self)
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pub fn show_performance_counters(&mut self)
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pub fn set_world(
&mut self,
mechanical_world: DefaultMechanicalWorld<N>,
geometrical_world: DefaultGeometricalWorld<N>,
bodies: DefaultBodySet<N>,
colliders: DefaultColliderSet<N>,
joint_constraints: DefaultJointConstraintSet<N>,
force_generators: DefaultForceGeneratorSet<N>
)
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&mut self,
mechanical_world: DefaultMechanicalWorld<N>,
geometrical_world: DefaultGeometricalWorld<N>,
bodies: DefaultBodySet<N>,
colliders: DefaultColliderSet<N>,
joint_constraints: DefaultJointConstraintSet<N>,
force_generators: DefaultForceGeneratorSet<N>
)
pub fn mechanical_world(&self) -> &DefaultMechanicalWorld<N>
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pub fn mechanical_world_mut(&mut self) -> &mut DefaultMechanicalWorld<N>
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pub fn set_builders(&mut self, builders: Vec<(&'static str, fn(_: &mut Self))>)
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pub fn look_at(&mut self, eye: Point3<f32>, at: Point3<f32>)
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pub fn set_body_color(&mut self, body: DefaultBodyHandle, color: Point3<f32>)
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pub fn set_body_wireframe(
&mut self,
body: DefaultBodyHandle,
wireframe_enabled: bool
)
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&mut self,
body: DefaultBodyHandle,
wireframe_enabled: bool
)
pub fn set_collider_color(
&mut self,
collider: DefaultColliderHandle,
color: Point3<f32>
)
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&mut self,
collider: DefaultColliderHandle,
color: Point3<f32>
)
pub fn graphics_mut(&mut self) -> &mut GraphicsManager
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pub fn set_up_axis(&mut self, up_axis: Vector3<f32>)
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pub fn load_obj(path: &str) -> Vec<(Vec<Point3<f32>>, Vec<usize>)>
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pub fn add_callback<F: FnMut(&mut DefaultMechanicalWorld<N>, &mut DefaultGeometricalWorld<N>, &mut DefaultBodySet<N>, &mut DefaultColliderSet<N>, &mut GraphicsManager, N) + 'static>(
&mut self,
callback: F
)
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&mut self,
callback: F
)
pub fn run(self)
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Trait Implementations
impl<N: RealField> State for Testbed<N>
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fn cameras_and_effect(
&mut self
) -> (Option<&'a mut dyn Camera>, Option<&'a mut dyn PlanarCamera>, Option<&'a mut dyn PostProcessingEffect>)
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&mut self
) -> (Option<&'a mut dyn Camera>, Option<&'a mut dyn PlanarCamera>, Option<&'a mut dyn PostProcessingEffect>)
fn step(&mut self, window: &mut Window)
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fn cameras_and_effect_and_renderer(
&mut self
) -> (Option<&mut dyn Camera>, Option<&mut dyn PlanarCamera>, Option<&mut dyn Renderer>, Option<&mut dyn PostProcessingEffect>)
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&mut self
) -> (Option<&mut dyn Camera>, Option<&mut dyn PlanarCamera>, Option<&mut dyn Renderer>, Option<&mut dyn PostProcessingEffect>)
Auto Trait Implementations
impl<N = f32> !RefUnwindSafe for Testbed<N>
impl<N = f32> !Send for Testbed<N>
impl<N = f32> !Sync for Testbed<N>
impl<N> Unpin for Testbed<N> where
N: Scalar + Unpin,
N: Scalar + Unpin,
impl<N = f32> !UnwindSafe for Testbed<N>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> Erased for T
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,