[][src]Struct nphysics_testbed3d::GraphicsManager

pub struct GraphicsManager { /* fields omitted */ }

Methods

impl GraphicsManager[src]

pub fn new() -> GraphicsManager[src]

pub fn set_ground_handle(&mut self, handle: Option<DefaultBodyHandle>)[src]

pub fn clear(&mut self, window: &mut Window)[src]

pub fn remove_body_nodes(
    &mut self,
    window: &mut Window,
    body: DefaultBodyHandle
)
[src]

pub fn remove_body_part_nodes(
    &mut self,
    colliders: &DefaultColliderSet<f32>,
    window: &mut Window,
    part: DefaultBodyPartHandle
) -> DefaultBodyPartHandle
[src]

pub fn update_after_body_key_change(
    &mut self,
    colliders: &DefaultColliderSet<f32>,
    body_key: DefaultBodyHandle
)
[src]

pub fn set_body_color(&mut self, b: DefaultBodyHandle, color: Point3<f32>)[src]

pub fn set_body_wireframe(&mut self, b: DefaultBodyHandle, enabled: bool)[src]

pub fn set_collider_color(
    &mut self,
    handle: DefaultColliderHandle,
    color: Point3<f32>
)
[src]

pub fn toggle_wireframe_mode(
    &mut self,
    colliders: &DefaultColliderSet<f32>,
    enabled: bool
)
[src]

pub fn add_ray(&mut self, ray: Ray<f32>)[src]

pub fn add(
    &mut self,
    window: &mut Window,
    id: DefaultColliderHandle,
    colliders: &DefaultColliderSet<f32>
)
[src]

pub fn add_with_color(
    &mut self,
    window: &mut Window,
    id: DefaultColliderHandle,
    colliders: &DefaultColliderSet<f32>,
    color: Point3<f32>
)
[src]

pub fn show_aabbs(
    &mut self,
    _geometrical_world: &DefaultGeometricalWorld<f32>,
    colliders: &DefaultColliderSet<f32>,
    window: &mut Window
)
[src]

pub fn hide_aabbs(&mut self, window: &mut Window)[src]

pub fn draw(
    &mut self,
    geometrical_world: &DefaultGeometricalWorld<f32>,
    colliders: &DefaultColliderSet<f32>,
    window: &mut Window
)
[src]

pub fn camera(&self) -> &Camera[src]

pub fn camera_mut(&mut self) -> &mut Camera[src]

pub fn look_at(&mut self, eye: Point<f32>, at: Point<f32>)[src]

pub fn body_nodes(&self, handle: DefaultBodyHandle) -> Option<&Vec<Node>>[src]

pub fn body_nodes_mut(
    &mut self,
    handle: DefaultBodyHandle
) -> Option<&mut Vec<Node>>
[src]

pub fn nodes(&self) -> impl Iterator<Item = &Node>[src]

pub fn nodes_mut(&mut self) -> impl Iterator<Item = &mut Node>[src]

Trait Implementations

impl Default for GraphicsManager[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Erased for T

impl<T> Downcast for T where
    T: Any