Trait nphysics3d::volumetric::InertiaTensor [−][src]
pub trait InertiaTensor<N, P, AV, M> { fn apply(&self, a: &AV) -> AV; fn to_world_space(&self, _: &M) -> Self; fn to_relative_wrt_point(&self, _: N, _: &P) -> Self; }
Trait implemented by inertia tensors.
Required Methods
fn apply(&self, a: &AV) -> AV
Applies this inertia tensor to a vector.
This is usually done by a matrix-vector multiplication.
fn to_world_space(&self, _: &M) -> Self
Transforms this inertia tensor from local space to world space.
fn to_relative_wrt_point(&self, _: N, _: &P) -> Self
Computes this inertia tensor relative to a given point.
Implementations on Foreign Types
impl<N: Real> InertiaTensor<N, Point2<N>, Vector1<N>, Isometry2<N>> for Matrix1<N>
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impl<N: Real> InertiaTensor<N, Point2<N>, Vector1<N>, Isometry2<N>> for Matrix1<N>
impl<N: Real> InertiaTensor<N, Point3<N>, Vector3<N>, Isometry3<N>> for Matrix3<N>
[src]
impl<N: Real> InertiaTensor<N, Point3<N>, Vector3<N>, Isometry3<N>> for Matrix3<N>