Struct nphysics3d::world::MechanicalWorld[][src]

pub struct MechanicalWorld<N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle> {
    pub counters: Counters,
    pub solver: MoreauJeanSolver<N, Handle, CollHandle>,
    pub integration_parameters: IntegrationParameters<N>,
    pub material_coefficients: MaterialsCoefficientsTable<N>,
    pub gravity: Vector<N>,
    // some fields omitted
}
Expand description

The physics world.

Fields

counters: Counters

Performance counters used for debugging and benchmarking nphysics.

solver: MoreauJeanSolver<N, Handle, CollHandle>

The constraints solver.

integration_parameters: IntegrationParameters<N>

Parameters of the whole simulation.

material_coefficients: MaterialsCoefficientsTable<N>

Coefficient table used for resolving material properties to apply at one contact.

gravity: Vector<N>

The acting on this mechanical world.

Implementations

Creates a new physics world with default parameters.

The ground body is automatically created and added to the world without any colliders attached.

Retrieve the timestep used for the integration.

Sets the timestep used for the integration.

Maintain the internal structures of the mechanical world by handling insersion and removal events from every sets this mechanical world interacts with.

Execute one time step of the physics simulation.

Execute one time step of the physics simulation.

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