Struct nphysics3d::solver::NonlinearUnilateralConstraint [−][src]
pub struct NonlinearUnilateralConstraint<N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle> { pub r: N, pub rhs: N, pub ndofs1: usize, pub body1: BodyPartHandle<Handle>, pub collider1: CollHandle, pub ndofs2: usize, pub body2: BodyPartHandle<Handle>, pub collider2: CollHandle, pub kinematic: ContactKinematic<N>, pub normal1: Unit<Vector<N>>, pub normal2: Unit<Vector<N>>, }
Expand description
A non-linear position-based non-penetration constraint.
Fields
r: N
The scaling parameter of the SOR-prox method.
rhs: N
The target position change this constraint must apply.
ndofs1: usize
Number of degree of freedom of the first body.
body1: BodyPartHandle<Handle>
The first body affected by the constraint.
collider1: CollHandle
The first collider affected by the constraint.
ndofs2: usize
Number of degree of freedom of the second body.
body2: BodyPartHandle<Handle>
The second body affected by the constraint.
collider2: CollHandle
The second collider affected by the constraint.
kinematic: ContactKinematic<N>
The kinematic information used to update the contact location.
normal1: Unit<Vector<N>>
The contact normal on the local space of self.body1
.
normal2: Unit<Vector<N>>
The contact normal on the local space of self.body2
.
Implementations
impl<N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle> NonlinearUnilateralConstraint<N, Handle, CollHandle>
impl<N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle> NonlinearUnilateralConstraint<N, Handle, CollHandle>
pub fn new(
body1: BodyPartHandle<Handle>,
collider1: CollHandle,
ndofs1: usize,
body2: BodyPartHandle<Handle>,
collider2: CollHandle,
ndofs2: usize,
normal1: Unit<Vector<N>>,
normal2: Unit<Vector<N>>,
kinematic: ContactKinematic<N>
) -> Self
pub fn new(
body1: BodyPartHandle<Handle>,
collider1: CollHandle,
ndofs1: usize,
body2: BodyPartHandle<Handle>,
collider2: CollHandle,
ndofs2: usize,
normal1: Unit<Vector<N>>,
normal2: Unit<Vector<N>>,
kinematic: ContactKinematic<N>
) -> Self
Create a new nonlinear position-based non-penetration constraint.
Trait Implementations
impl<N: Debug + RealField + Copy, Handle: Debug + BodyHandle, CollHandle: Debug + ColliderHandle> Debug for NonlinearUnilateralConstraint<N, Handle, CollHandle>
impl<N: Debug + RealField + Copy, Handle: Debug + BodyHandle, CollHandle: Debug + ColliderHandle> Debug for NonlinearUnilateralConstraint<N, Handle, CollHandle>
Auto Trait Implementations
impl<N, Handle, CollHandle> RefUnwindSafe for NonlinearUnilateralConstraint<N, Handle, CollHandle> where
CollHandle: RefUnwindSafe,
Handle: RefUnwindSafe,
N: RefUnwindSafe,
impl<N, Handle, CollHandle> Send for NonlinearUnilateralConstraint<N, Handle, CollHandle>
impl<N, Handle, CollHandle> Sync for NonlinearUnilateralConstraint<N, Handle, CollHandle>
impl<N, Handle, CollHandle> Unpin for NonlinearUnilateralConstraint<N, Handle, CollHandle> where
CollHandle: Unpin,
Handle: Unpin,
N: Unpin,
impl<N, Handle, CollHandle> UnwindSafe for NonlinearUnilateralConstraint<N, Handle, CollHandle> where
CollHandle: UnwindSafe,
Handle: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
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type Output = T
type Output = T
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