Struct nphysics3d::object::RigidBodyDesc[][src]

pub struct RigidBodyDesc<N: RealField + Copy> { /* fields omitted */ }
Expand description

The description of a rigid body, used to build a new RigidBody.

This is the structure to use in order to create and add a rigid body (as well as some attached colliders) to the World. It follows the builder pattern and defines three kinds of methods:

  • Methods with the .with_ prefix: sets a property of self and returns Self itself.
  • Methods with the .set_prefix: sets a property of &mut self and retuns the &mut self pointer.
  • The build method: actually build the rigid body into the given World and returns a mutable reference to the newly created rigid body. The build methods takes self by-ref so the same RigidBodyDesc can be re-used (possibly modified) to build other rigid bodies.

The .with_ methods as well as the .set_ method are designed to support chaining. Because the .with_ methods takes self by-move, it is useful to use when initializing the RigidBodyDesc for the first time. The .set_ methods are useful when modifying it after this initialization (including after calls to .build).

Implementations

A default rigid body builder.

Sets a user-data to be attached to the object being built.

Sets the user-data to be attached to the object being built.

Reference to the user-data to be attached to the object being built.

Builds a rigid body from this description.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.