Struct nphysics3d::object::DefaultBodySet[][src]

pub struct DefaultBodySet<N: RealField + Copy> { /* fields omitted */ }
Expand description

The default set containing all the bodies added to the world.

It is based on an arena using generational indices to avoid the ABA problem.

Implementations

Creates an empty set.

Adds a body to this set.

Adds a body (represented as a boxed trait-object) to this set.

Removes a body from this set.

Gets a reference to the body identified by handle.

Gets a mutable reference to the body identified by handle.

Iterate through all the bodies and their handles.

Mutably iterate through all the bodies and their handles.

Gets the rigid body identified by handle.

Returns None if the body does not exists, of if it exists but is not a rigid body.

Gets a mutable reference to the rigid body identified by handle.

Returns None if the body does not exists, of if it exists but is not a rigid body.

Gets the multibody identified by handle.

Returns None if the body does not exists, of if it exists but is not a multibody.

Gets a mutable reference to the multibody identified by handle.

Returns None if the body does not exists, of if it exists but is not a multibody.

Trait Implementations

Type of a body handle identifying a body in this set.

Gets a reference to the body identified by handle.

Gets a mutable reference to the body identified by handle.

Check if this set contains a body identified by handle.

Iterate through all the bodies on this set, applying the closure f on them.

Mutable iterate through all the bodies on this set, applying the closure f on them.

Gets the handle of one body that has been removed. Read more

Gets a reference to the two bodies identified by handle1 and handle2. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.