Trait nphysics3d::force_generator::ForceGenerator[][src]

pub trait ForceGenerator<N: RealField + Copy, Handle: BodyHandle>: Downcast + Send + Sync {
    fn apply(
        &mut self,
        parameters: &IntegrationParameters<N>,
        bodies: &mut dyn BodySet<N, Handle = Handle>
    ); }
Expand description

A persistent force generator.

A force generator applies a force to one or several bodies at each step of the simulation.

Required methods

Apply forces to some bodies.

Implementations

Returns true if the trait object wraps an object of type __T.

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn’t.

Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of type __T. Returns the original Rc-ed trait if it isn’t.

Returns a reference to the object within the trait object if it is of type __T, or None if it isn’t.

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn’t.

Implementors