Struct nphysics3d::detection::ColliderContactManifold [−][src]
pub struct ColliderContactManifold<'a, N: RealField, Handle: BodyHandle, CollHandle: ColliderHandle> { pub handle1: CollHandle, pub collider1: &'a Collider<N, Handle>, pub handle2: CollHandle, pub collider2: &'a Collider<N, Handle>, pub manifold: &'a ContactManifold<N>, }
Expand description
A contact manifold between two bodies.
Fields
handle1: CollHandle
The handle of the first collider involved in the contact.
collider1: &'a Collider<N, Handle>
The first collider involved in the contact.
handle2: CollHandle
The handle of the second collider involved in the contact.
collider2: &'a Collider<N, Handle>
The second collider involved in the contact.
manifold: &'a ContactManifold<N>
The contact manifold.
Implementations
impl<'a, N: RealField, Handle: BodyHandle, CollHandle: ColliderHandle> ColliderContactManifold<'a, N, Handle, CollHandle>
[src]
impl<'a, N: RealField, Handle: BodyHandle, CollHandle: ColliderHandle> ColliderContactManifold<'a, N, Handle, CollHandle>
[src]pub fn new(
handle1: CollHandle,
collider1: &'a Collider<N, Handle>,
handle2: CollHandle,
collider2: &'a Collider<N, Handle>,
manifold: &'a ContactManifold<N>
) -> Self
[src]
pub fn new(
handle1: CollHandle,
collider1: &'a Collider<N, Handle>,
handle2: CollHandle,
collider2: &'a Collider<N, Handle>,
manifold: &'a ContactManifold<N>
) -> Self
[src]Initialize a new contact manifold.
pub fn contacts(&self) -> impl Iterator<Item = &TrackedContact<N>>
[src]
pub fn contacts(&self) -> impl Iterator<Item = &TrackedContact<N>>
[src]Get all the contacts from the manifold.
pub fn deepest_contact(&self) -> Option<&TrackedContact<N>>
[src]
pub fn deepest_contact(&self) -> Option<&TrackedContact<N>>
[src]Get the deepest contact, if any, from the manifold.
pub fn body_part1(&self, feature1: FeatureId) -> BodyPartHandle<Handle>
[src]
pub fn body_part1(&self, feature1: FeatureId) -> BodyPartHandle<Handle>
[src]The handle of the first body part involved in the given contact on the specified feature.
The feature is assumed to belong to the first collider involved in this contact.
pub fn body_part2(&self, feature2: FeatureId) -> BodyPartHandle<Handle>
[src]
pub fn body_part2(&self, feature2: FeatureId) -> BodyPartHandle<Handle>
[src]The handle of the second body part involved in the given contact on the specified feature.
The feature is assumed to belong to the second collider involved in this contact.
pub fn anchor1(&self) -> &ColliderAnchor<N, Handle>
[src]
pub fn anchor1(&self) -> &ColliderAnchor<N, Handle>
[src]The anchor between the fist collider and the body it is attached to.
pub fn anchor2(&self) -> &ColliderAnchor<N, Handle>
[src]
pub fn anchor2(&self) -> &ColliderAnchor<N, Handle>
[src]The anchor between the fist collider and the body it is attached to.
Trait Implementations
impl<'a, N: Clone + RealField, Handle: Clone + BodyHandle, CollHandle: Clone + ColliderHandle> Clone for ColliderContactManifold<'a, N, Handle, CollHandle>
[src]
impl<'a, N: Clone + RealField, Handle: Clone + BodyHandle, CollHandle: Clone + ColliderHandle> Clone for ColliderContactManifold<'a, N, Handle, CollHandle>
[src]fn clone(&self) -> ColliderContactManifold<'a, N, Handle, CollHandle>
[src]
fn clone(&self) -> ColliderContactManifold<'a, N, Handle, CollHandle>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<'a, N, Handle, CollHandle> !RefUnwindSafe for ColliderContactManifold<'a, N, Handle, CollHandle>
impl<'a, N, Handle, CollHandle> Send for ColliderContactManifold<'a, N, Handle, CollHandle>
impl<'a, N, Handle, CollHandle> Sync for ColliderContactManifold<'a, N, Handle, CollHandle>
impl<'a, N, Handle, CollHandle> Unpin for ColliderContactManifold<'a, N, Handle, CollHandle> where
CollHandle: Unpin,
CollHandle: Unpin,
impl<'a, N, Handle, CollHandle> !UnwindSafe for ColliderContactManifold<'a, N, Handle, CollHandle>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
[src]
impl<T> Downcast for T where
T: Any,
[src]pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
[src]
pub fn as_any(&self) -> &(dyn Any + 'static)
[src]Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn to_subset(&self) -> Option<SS>
[src]The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
[src]
pub fn is_in_subset(&self) -> bool
[src]Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
[src]
pub fn from_subset(element: &SS) -> SP
[src]The inclusion map: converts self
to the equivalent element of its superset.
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more