Struct nphysics3d::algebra::Force3[][src]

#[repr(C)]
pub struct Force3<N: RealField> { pub linear: Vector3<N>, pub angular: Vector3<N>, }
Expand description

A force with a linear and angular (torque) component.

Fields

linear: Vector3<N>

The linear force.

angular: Vector3<N>

The linear force.

Implementations

impl<N: RealField> Force3<N>[src]

pub fn new(linear: Vector3<N>, angular: Vector3<N>) -> Self[src]

Creates a force from its linear and angular components.

pub fn zero() -> Self[src]

A zero force.

pub fn from_slice(data: &[N]) -> Self[src]

Create a force from a slice where the linear part are stored first.

pub fn from_vector<S: Storage<N, U6>>(data: &Vector<N, U6, S>) -> Self[src]

Create a force from a vector where the linear part are stored first.

pub fn from_vectors(linear: Vector3<N>, angular: Vector3<N>) -> Self[src]

Creates a force from its linear and angular components, both in vector form.

This is the same as Self::new. This exists for API parity with the 2D code.

pub fn torque(torque: Vector3<N>) -> Self[src]

Create a pure torque.

pub fn torque_from_vector(torque: Vector3<N>) -> Self[src]

Create a pure torque.

pub fn torque_at_point(torque: Vector3<N>, point: &Point3<N>) -> Self[src]

Creates the resultant of a torque applied at the given point (relative to the center of mass).

pub fn torque_from_vector_at_point(
    torque: Vector3<N>,
    point: &Point3<N>
) -> Self
[src]

Creates the resultant of a torque applied at the given point (relative to the center of mass).

pub fn linear(linear: Vector3<N>) -> Self[src]

Create a pure linear force.

pub fn linear_at_point(linear: Vector3<N>, point: &Point3<N>) -> Self[src]

Creates the resultant of a linear force applied at the given point (relative to the center of mass).

pub fn angular_vector(&self) -> Vector3<N>[src]

The angular part of the force.

pub fn as_slice(&self) -> &[N]

Notable traits for &'_ [u8]

impl<'_> Read for &'_ [u8]impl<'_> Write for &'_ mut [u8]
[src]

This force seen as a slice.

The two first entries contain the linear part and the third entry contais the angular part.

pub fn transform_by(&self, m: &Isometry3<N>) -> Self[src]

Apply the given transformation to this force.

pub fn as_vector(&self) -> &Vector6<N>[src]

This force seen as a vector.

The linear part of the force are stored first.

pub fn as_vector_mut(&mut self) -> &mut Vector6<N>[src]

This force seen as a mutable vector.

The linear part of the force are stored first.

Trait Implementations

impl<N: RealField> Add<Force3<N>> for Force3<N>[src]

type Output = Self

The resulting type after applying the + operator.

fn add(self, rhs: Self) -> Self[src]

Performs the + operation. Read more

impl<N: RealField> AddAssign<Force3<N>> for Force3<N>[src]

fn add_assign(&mut self, rhs: Self)[src]

Performs the += operation. Read more

impl<N: Clone + RealField> Clone for Force3<N>[src]

fn clone(&self) -> Force3<N>[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<N: Debug + RealField> Debug for Force3<N>[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl<N: RealField> Mul<Force3<N>> for Inertia3<N>[src]

type Output = Velocity3<N>

The resulting type after applying the * operator.

fn mul(self, rhs: Force3<N>) -> Velocity3<N>[src]

Performs the * operation. Read more

impl<N: RealField> Mul<N> for Force3<N>[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, rhs: N) -> Self[src]

Performs the * operation. Read more

impl<N: RealField> Neg for Force3<N>[src]

type Output = Self

The resulting type after applying the - operator.

fn neg(self) -> Self[src]

Performs the unary - operation. Read more

impl<N: RealField> Sub<Force3<N>> for Force3<N>[src]

type Output = Self

The resulting type after applying the - operator.

fn sub(self, rhs: Self) -> Self[src]

Performs the - operation. Read more

impl<N: RealField> SubAssign<Force3<N>> for Force3<N>[src]

fn sub_assign(&mut self, rhs: Self)[src]

Performs the -= operation. Read more

impl<N: Copy + RealField> Copy for Force3<N>[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for Force3<N> where
    N: RefUnwindSafe

impl<N> Send for Force3<N>

impl<N> Sync for Force3<N>

impl<N> Unpin for Force3<N> where
    N: Unpin

impl<N> UnwindSafe for Force3<N> where
    N: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> Downcast for T where
    T: Any
[src]

pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>[src]

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>[src]

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

pub fn as_any(&self) -> &(dyn Any + 'static)[src]

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)[src]

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

impl<T> DowncastSync for T where
    T: Any + Send + Sync
[src]

pub fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + 'static + Sync + Send>[src]

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

pub fn to_subset(&self) -> Option<SS>[src]

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

pub fn is_in_subset(&self) -> bool[src]

Checks if self is actually part of its subset T (and can be converted to it).

pub fn to_subset_unchecked(&self) -> SS[src]

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

pub fn from_subset(element: &SS) -> SP[src]

The inclusion map: converts self to the equivalent element of its superset.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.

impl<T, Right> ClosedAdd<Right> for T where
    T: Add<Right, Output = T> + AddAssign<Right>, 
[src]

impl<T> ClosedNeg for T where
    T: Neg<Output = T>, 
[src]

impl<T, Right> ClosedSub<Right> for T where
    T: Sub<Right, Output = T> + SubAssign<Right>, 
[src]