[−][src]Type Definition nphysics3d::force_generator::DefaultForceGeneratorSet
type DefaultForceGeneratorSet<N: RealField, Bodies: BodySet<N> = DefaultBodySet<N>> = Arena<Box<dyn ForceGenerator<N, Bodies>>>;
Default force generator set based on an arena with generational indices.
Trait Implementations
impl<N: RealField, Bodies: BodySet<N> + 'static> ForceGeneratorSet<N, Bodies> for DefaultForceGeneratorSet<N, Bodies>
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type ForceGenerator = dyn ForceGenerator<N, Bodies>
Type of a force generator stored in this set.
type Handle = DefaultForceGeneratorHandle
Type of a force generator handle identifying a force generator in this set.
fn get(&self, handle: Self::Handle) -> Option<&Self::ForceGenerator>
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fn get_mut(&mut self, handle: Self::Handle) -> Option<&mut Self::ForceGenerator>
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fn contains(&self, handle: Self::Handle) -> bool
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fn foreach(&self, f: impl FnMut(Self::Handle, &Self::ForceGenerator))
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fn foreach_mut(
&mut self,
f: impl FnMut(Self::Handle, &mut Self::ForceGenerator)
)
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&mut self,
f: impl FnMut(Self::Handle, &mut Self::ForceGenerator)
)