[−][src]Struct nphysics3d::joint::RevoluteConstraint
A constraint that removes all relative motions except one rotation between two body parts.
Methods
impl<N: RealField> RevoluteConstraint<N>
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pub fn new(
b1: BodyPartHandle,
b2: BodyPartHandle,
anchor1: Point<N>,
axis1: Unit<AngularVector<N>>,
anchor2: Point<N>,
axis2: Unit<AngularVector<N>>
) -> Self
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b1: BodyPartHandle,
b2: BodyPartHandle,
anchor1: Point<N>,
axis1: Unit<AngularVector<N>>,
anchor2: Point<N>,
axis2: Unit<AngularVector<N>>
) -> Self
Create a new revolute constraint which ensures the provided axii and anchors always coincide.
All axii and achors are expressed in the local coordinate system of the corresponding body parts.
Trait Implementations
impl<N: RealField> JointConstraint<N> for RevoluteConstraint<N>
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fn num_velocity_constraints(&self) -> usize
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fn anchors(&self) -> (BodyPartHandle, BodyPartHandle)
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fn velocity_constraints(
&mut self,
_: &IntegrationParameters<N>,
bodies: &BodySet<N>,
ext_vels: &DVector<N>,
ground_j_id: &mut usize,
j_id: &mut usize,
jacobians: &mut [N],
constraints: &mut ConstraintSet<N>
)
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&mut self,
_: &IntegrationParameters<N>,
bodies: &BodySet<N>,
ext_vels: &DVector<N>,
ground_j_id: &mut usize,
j_id: &mut usize,
jacobians: &mut [N],
constraints: &mut ConstraintSet<N>
)
fn cache_impulses(&mut self, constraints: &ConstraintSet<N>)
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fn is_active(&self, bodies: &BodySet<N>) -> bool
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Return true
if the constraint is active. Read more
impl<N: RealField> NonlinearConstraintGenerator<N> for RevoluteConstraint<N>
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fn num_position_constraints(&self, bodies: &BodySet<N>) -> usize
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fn position_constraint(
&self,
params: &IntegrationParameters<N>,
i: usize,
bodies: &mut BodySet<N>,
jacobians: &mut [N]
) -> Option<GenericNonlinearConstraint<N>>
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&self,
params: &IntegrationParameters<N>,
i: usize,
bodies: &mut BodySet<N>,
jacobians: &mut [N]
) -> Option<GenericNonlinearConstraint<N>>
Auto Trait Implementations
impl<N> Send for RevoluteConstraint<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for RevoluteConstraint<N> where
N: Scalar,
N: Scalar,
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Downcast for T where
T: Any,
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T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Same for T
type Output = T
Should always be Self