[−][src]Struct nphysics3d::joint::MouseConstraint
A spring-like constraint to be used to drag a body part with the mouse.
Methods
impl<N: RealField> MouseConstraint<N>
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pub fn new(
b1: BodyPartHandle,
b2: BodyPartHandle,
anchor1: Point<N>,
anchor2: Point<N>,
limit: N
) -> Self
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b1: BodyPartHandle,
b2: BodyPartHandle,
anchor1: Point<N>,
anchor2: Point<N>,
limit: N
) -> Self
Initialize a mouse constraint between two bodies.BodyPartHandle
Typically, b1
will be the ground and the anchor the position of the mouse.
Both anchors are expressed in the local coordinate frames of the corresponding body parts.
pub fn set_anchor_1(&mut self, anchor1: Point<N>)
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Change the first anchor, expressed in the local space of the first body part.
pub fn set_anchor_2(&mut self, anchor2: Point<N>)
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Change the first anchor, expressed in the local space of the second body part.
Trait Implementations
impl<N: RealField> JointConstraint<N> for MouseConstraint<N>
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fn num_velocity_constraints(&self) -> usize
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fn anchors(&self) -> (BodyPartHandle, BodyPartHandle)
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fn velocity_constraints(
&mut self,
params: &IntegrationParameters<N>,
bodies: &BodySet<N>,
ext_vels: &DVector<N>,
ground_j_id: &mut usize,
j_id: &mut usize,
jacobians: &mut [N],
constraints: &mut ConstraintSet<N>
)
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&mut self,
params: &IntegrationParameters<N>,
bodies: &BodySet<N>,
ext_vels: &DVector<N>,
ground_j_id: &mut usize,
j_id: &mut usize,
jacobians: &mut [N],
constraints: &mut ConstraintSet<N>
)
fn cache_impulses(&mut self, _: &ConstraintSet<N>)
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fn is_active(&self, bodies: &BodySet<N>) -> bool
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Return true
if the constraint is active. Read more
impl<N: RealField> NonlinearConstraintGenerator<N> for MouseConstraint<N>
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fn num_position_constraints(&self, _: &BodySet<N>) -> usize
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fn position_constraint(
&self,
_: &IntegrationParameters<N>,
_: usize,
_: &mut BodySet<N>,
_: &mut [N]
) -> Option<GenericNonlinearConstraint<N>>
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&self,
_: &IntegrationParameters<N>,
_: usize,
_: &mut BodySet<N>,
_: &mut [N]
) -> Option<GenericNonlinearConstraint<N>>
Auto Trait Implementations
impl<N> Send for MouseConstraint<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for MouseConstraint<N> where
N: Scalar,
N: Scalar,
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Downcast for T where
T: Any,
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T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Same for T
type Output = T
Should always be Self