[][src]Struct nphysics3d::joint::MouseConstraint

pub struct MouseConstraint<N: RealField> { /* fields omitted */ }

A spring-like constraint to be used to drag a body part with the mouse.

Methods

impl<N: RealField> MouseConstraint<N>[src]

pub fn new(
    b1: BodyPartHandle,
    b2: BodyPartHandle,
    anchor1: Point<N>,
    anchor2: Point<N>,
    limit: N
) -> Self
[src]

Initialize a mouse constraint between two bodies.BodyPartHandle

Typically, b1 will be the ground and the anchor the position of the mouse. Both anchors are expressed in the local coordinate frames of the corresponding body parts.

pub fn set_anchor_1(&mut self, anchor1: Point<N>)[src]

Change the first anchor, expressed in the local space of the first body part.

pub fn set_anchor_2(&mut self, anchor2: Point<N>)[src]

Change the first anchor, expressed in the local space of the second body part.

Trait Implementations

impl<N: RealField> JointConstraint<N> for MouseConstraint<N>[src]

fn is_active(&self, bodies: &BodySet<N>) -> bool[src]

Return true if the constraint is active. Read more

impl<N: RealField> NonlinearConstraintGenerator<N> for MouseConstraint<N>[src]

Auto Trait Implementations

impl<N> Send for MouseConstraint<N> where
    N: Scalar

impl<N> Sync for MouseConstraint<N> where
    N: Scalar

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Downcast for T where
    T: Any
[src]

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> Same for T

type Output = T

Should always be Self