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use ncollide::world::CollisionGroups;
use object::{STATIC_GROUP_ID, SENSOR_GROUP_ID};
#[derive(Clone, Debug, Copy)]
pub struct RigidBodyCollisionGroups {
collision_groups: CollisionGroups
}
impl RigidBodyCollisionGroups {
#[inline]
pub fn new_dynamic() -> RigidBodyCollisionGroups {
let mut groups = CollisionGroups::new();
groups.modify_membership(STATIC_GROUP_ID, false);
groups.modify_membership(SENSOR_GROUP_ID, false);
groups.modify_whitelist(STATIC_GROUP_ID, false);
groups.modify_whitelist(SENSOR_GROUP_ID, false);
RigidBodyCollisionGroups{
collision_groups: groups
}
}
#[inline]
pub fn new_static() -> RigidBodyCollisionGroups {
let mut groups = CollisionGroups::new();
groups.modify_membership(STATIC_GROUP_ID, true);
groups.modify_membership(SENSOR_GROUP_ID, false);
groups.modify_whitelist(STATIC_GROUP_ID, false);
groups.modify_whitelist(SENSOR_GROUP_ID, false);
groups.modify_blacklist(STATIC_GROUP_ID, true);
groups.modify_blacklist(SENSOR_GROUP_ID, true);
RigidBodyCollisionGroups{
collision_groups: groups
}
}
fn configure_reserved_flags(&mut self, is_dynamic: bool) {
if is_dynamic {
self.collision_groups.modify_membership(STATIC_GROUP_ID, false);
self.collision_groups.modify_membership(SENSOR_GROUP_ID, false);
}
else {
self.collision_groups.modify_membership(STATIC_GROUP_ID, true);
self.collision_groups.modify_membership(SENSOR_GROUP_ID, false);
}
}
#[inline]
pub fn is_dynamic(&self) -> bool {
!self.is_member_of(STATIC_GROUP_ID)
}
#[inline]
pub fn is_static(&self) -> bool {
self.is_member_of(STATIC_GROUP_ID)
}
}
collision_groups_wrapper_impl!(RigidBodyCollisionGroups);