[−][src]Module nphysics2d::object
Objects that may be added to the physical world.
Structs
ActivationStatus | The activation status of a body. |
BodyHandle | A world-specific body handle. |
BodyPartHandle | A unique identifier of a body part added to the world. |
BodySet | A set containing all the bodies added to the world. |
BodyUpdateStatus | |
Collider | A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries. |
ColliderData | Data stored into each collider. |
ColliderDesc | A non-deformable collider builder. |
DeformableColliderDesc | A deformable collider builder. |
FEMSurface | A deformable surface using FEM to simulate linear elasticity. |
FEMSurfaceDesc | A builder for FEMSurface bodies. |
Ground | A singleton representing the ground. |
MassConstraintSystem | A deformable surface using a mass-LengthConstraint model with triangular elements. |
MassConstraintSystemDesc | A builder of a mass-constraint system. |
MassSpringSystem | A deformable surface using a mass-spring model with triangular elements. |
MassSpringSystemDesc | A builder for mass-spring systems. |
Multibody | An articulated body simulated using the reduced-coordinates approach. |
MultibodyDesc | A multibody builder. |
MultibodyLink | One link of a multibody. |
RigidBody | A rigid body. |
RigidBodyDesc | The description of a rigid body, used to build a new |
Enums
BodyStatus | The status of a body. |
ColliderAnchor | Description of the way a collider is attached to a body. |
Traits
Body | Trait implemented by all bodies supported by nphysics. |
BodyDesc | A abstract body descriptor to be passed to the physics |
BodyPart | Trait implemented by each part of a body supported by nphysics. |
Type Definitions
Bodies | Iterator yielding all the bodies on a body set. |
BodiesMut | Mutable iterator yielding all the bodies on a body set. |
ColliderHandle | Type of the handle of a collider. |