Crate normal_pack

Source
Expand description

Compresses normal vectors (or any 3D unit vector) using Octahedron encoding.

This lossy compression scheme is able to achieve a compression ratio as high as 6:1 with an average error rate of less than 1 degree, depending on which representation is chosen.

§Example:
let normal = [-0.5082557, 0.54751796, 0.6647558];

let encoded = normal_pack::EncodedUnitVector3U8::encode(normal);
let decoded = encoded.decode();

assert_eq!(decoded, [-0.52032965, 0.5473598, 0.6554802]);
§Why compress my normals?

It is common for 3D renderers to be bottlenecked by memory bandwidth, such as when loading normals from VRAM for high-poly meshes to supply to your vertex shader. A smaller memory footprint for your normals corresponds to memory bandwidth savings and higher FPS in such scenarios.

§How bad is 1 degree of error?

The teapot example generates a reference visual and contains the wgsl code required to decode the vector in a shader.

§Standard [f32; 3] representation

teapot_packed_u8

§Packed into a [u8; 2]

teapot_no_packing

The skybox used in the example is the work of Emil Persson, aka Humus. http://www.humus.name

Structs§

EncodedUnitVector3
A unit vector packed into an [f32; 2]
EncodedUnitVector3F16
A unit vector packed into a [half::f16; 2]. The half feature must be enabled to use it.
EncodedUnitVector3U8
A unit vector packed into a [u8; 2]