Expand description
Compresses normal vectors (or any 3D unit vector) using Octahedron encoding.
This lossy compression scheme is able to achieve a compression ratio as high as 6:1 with an average error rate of less than 1 degree, depending on which representation is chosen.
§Example:
let normal = [-0.5082557, 0.54751796, 0.6647558];
let encoded = normal_pack::EncodedUnitVector3U8::encode(normal);
let decoded = encoded.decode();
assert_eq!(decoded, [-0.52032965, 0.5473598, 0.6554802]);
§Why compress my normals?
It is common for 3D renderers to be bottlenecked by memory bandwidth, such as when loading normals from VRAM for high-poly meshes to supply to your vertex shader. A smaller memory footprint for your normals corresponds to memory bandwidth savings and higher FPS in such scenarios.
§How bad is 1 degree of error?
The teapot
example generates a reference visual and contains the wgsl code required to decode the vector in a shader.
§Standard [f32; 3] representation
§Packed into a [u8; 2]
The skybox used in the example is the work of Emil Persson, aka Humus. http://www.humus.name
Structs§
- Encoded
Unit Vector3 - A unit vector packed into an [f32; 2]
- Encoded
Unit Vector3 F16 - A unit vector packed into a [
half::f16
; 2]. Thehalf
feature must be enabled to use it. - Encoded
Unit Vector3 U8 - A unit vector packed into a [u8; 2]