nominal_api/conjure/objects/event/
event_disposition.rs1#[derive(
4 Debug,
5 Clone,
6 conjure_object::serde::Serialize,
7 conjure_object::serde::Deserialize,
8 PartialEq,
9 Eq,
10 PartialOrd,
11 Ord,
12 Hash
13)]
14#[serde(crate = "conjure_object::serde")]
15#[conjure_object::private::staged_builder::staged_builder]
16#[builder(crate = conjure_object::private::staged_builder, update, inline)]
17pub struct EventDisposition {
18 #[serde(rename = "priority")]
19 priority: super::super::scout::api::Priority,
20 #[builder(
21 custom(type = super::super::scout::api::DispositionState, convert = Box::new)
22 )]
23 #[serde(rename = "state")]
24 state: Box<super::super::scout::api::DispositionState>,
25 #[builder(default, set(item(type = super::super::scout::rids::api::UserRid)))]
26 #[serde(
27 rename = "assignees",
28 skip_serializing_if = "std::collections::BTreeSet::is_empty",
29 default
30 )]
31 assignees: std::collections::BTreeSet<super::super::scout::rids::api::UserRid>,
32}
33impl EventDisposition {
34 #[inline]
36 pub fn new(
37 priority: super::super::scout::api::Priority,
38 state: super::super::scout::api::DispositionState,
39 ) -> Self {
40 Self::builder().priority(priority).state(state).build()
41 }
42 #[inline]
43 pub fn priority(&self) -> &super::super::scout::api::Priority {
44 &self.priority
45 }
46 #[inline]
47 pub fn state(&self) -> &super::super::scout::api::DispositionState {
48 &*self.state
49 }
50 #[inline]
51 pub fn assignees(
52 &self,
53 ) -> &std::collections::BTreeSet<super::super::scout::rids::api::UserRid> {
54 &self.assignees
55 }
56}