1.8.0[][src]Trait nom::lib::std::ops::BitAndAssign

#[lang = "bitand_assign"]pub trait BitAndAssign<Rhs = Self> {
    fn bitand_assign(&mut self, rhs: Rhs);
}

The bitwise AND assignment operator &=.

Examples

An implementation of BitAndAssign that lifts the &= operator to a wrapper around bool.

use std::ops::BitAndAssign;

#[derive(Debug, PartialEq)]
struct Scalar(bool);

impl BitAndAssign for Scalar {
    // rhs is the "right-hand side" of the expression `a &= b`
    fn bitand_assign(&mut self, rhs: Self) {
        *self = Self(self.0 & rhs.0)
    }
}

let mut scalar = Scalar(true);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(true));

let mut scalar = Scalar(true);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false));

let mut scalar = Scalar(false);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(false));

let mut scalar = Scalar(false);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false));

Here, the BitAndAssign trait is implemented for a wrapper around Vec<bool>.

use std::ops::BitAndAssign;

#[derive(Debug, PartialEq)]
struct BooleanVector(Vec<bool>);

impl BitAndAssign for BooleanVector {
    // `rhs` is the "right-hand side" of the expression `a &= b`.
    fn bitand_assign(&mut self, rhs: Self) {
        assert_eq!(self.0.len(), rhs.0.len());
        *self = Self(self.0
                         .iter()
                         .zip(rhs.0.iter())
                         .map(|(x, y)| *x && *y)
                         .collect());
    }
}

let mut bv = BooleanVector(vec![true, true, false, false]);
bv &= BooleanVector(vec![true, false, true, false]);
let expected = BooleanVector(vec![true, false, false, false]);
assert_eq!(bv, expected);

Required methods

fn bitand_assign(&mut self, rhs: Rhs)

Performs the &= operation.

Examples

let mut x = true;
x &= false;
assert_eq!(x, false);

let mut x = true;
x &= true;
assert_eq!(x, true);

let mut x: u8 = 5;
x &= 1;
assert_eq!(x, 1);

let mut x: u8 = 5;
x &= 2;
assert_eq!(x, 0);
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Implementations on Foreign Types

impl<'_> BitAndAssign<&'_ i16> for i16[src]

impl BitAndAssign<u64> for u64[src]

impl<'_> BitAndAssign<&'_ Wrapping<u64>> for Wrapping<u64>[src]

impl<'_> BitAndAssign<&'_ Wrapping<u16>> for Wrapping<u16>[src]

impl BitAndAssign<i128> for i128[src]

impl<'_> BitAndAssign<&'_ Wrapping<usize>> for Wrapping<usize>[src]

impl BitAndAssign<i32> for i32[src]

impl<'_> BitAndAssign<&'_ usize> for usize[src]

impl BitAndAssign<Wrapping<i8>> for Wrapping<i8>[src]

impl BitAndAssign<Wrapping<u64>> for Wrapping<u64>[src]

impl BitAndAssign<Wrapping<u16>> for Wrapping<u16>[src]

impl<'_> BitAndAssign<&'_ u32> for u32[src]

impl<'_> BitAndAssign<&'_ u8> for u8[src]

impl BitAndAssign<Wrapping<u8>> for Wrapping<u8>[src]

impl<'_> BitAndAssign<&'_ u128> for u128[src]

impl BitAndAssign<usize> for usize[src]

impl<'_> BitAndAssign<&'_ i8> for i8[src]

impl<'_> BitAndAssign<&'_ i128> for i128[src]

impl<'_> BitAndAssign<&'_ Wrapping<i32>> for Wrapping<i32>[src]

impl BitAndAssign<bool> for bool[src]

impl BitAndAssign<u16> for u16[src]

impl<'_> BitAndAssign<&'_ Wrapping<i16>> for Wrapping<i16>[src]

impl<'_> BitAndAssign<&'_ i64> for i64[src]

impl<'_> BitAndAssign<&'_ i32> for i32[src]

impl BitAndAssign<Wrapping<i32>> for Wrapping<i32>[src]

impl<'_> BitAndAssign<&'_ bool> for bool[src]

impl<'_> BitAndAssign<&'_ Wrapping<i8>> for Wrapping<i8>[src]

impl BitAndAssign<u8> for u8[src]

impl<'_> BitAndAssign<&'_ Wrapping<u128>> for Wrapping<u128>[src]

impl BitAndAssign<i16> for i16[src]

impl<'_> BitAndAssign<&'_ u16> for u16[src]

impl BitAndAssign<Wrapping<i128>> for Wrapping<i128>[src]

impl BitAndAssign<i64> for i64[src]

impl BitAndAssign<Wrapping<i64>> for Wrapping<i64>[src]

impl<'_> BitAndAssign<&'_ Wrapping<i128>> for Wrapping<i128>[src]

impl<'_> BitAndAssign<&'_ Wrapping<u32>> for Wrapping<u32>[src]

impl BitAndAssign<Wrapping<usize>> for Wrapping<usize>[src]

impl<'_> BitAndAssign<&'_ Wrapping<isize>> for Wrapping<isize>[src]

impl<'_> BitAndAssign<&'_ u64> for u64[src]

impl<'_> BitAndAssign<&'_ Wrapping<i64>> for Wrapping<i64>[src]

impl BitAndAssign<Wrapping<i16>> for Wrapping<i16>[src]

impl BitAndAssign<Wrapping<isize>> for Wrapping<isize>[src]

impl BitAndAssign<u32> for u32[src]

impl BitAndAssign<isize> for isize[src]

impl BitAndAssign<Wrapping<u128>> for Wrapping<u128>[src]

impl BitAndAssign<u128> for u128[src]

impl<'_> BitAndAssign<&'_ Wrapping<u8>> for Wrapping<u8>[src]

impl<'_> BitAndAssign<&'_ isize> for isize[src]

impl BitAndAssign<Wrapping<u32>> for Wrapping<u32>[src]

impl BitAndAssign<i8> for i8[src]

impl<O, T, Rhs> BitAndAssign<Rhs> for BitBox<O, T> where
    O: BitOrder,
    T: BitStore,
    BitSlice<O, T>: BitAndAssign<Rhs>, 
[src]

impl<O, T, Rhs> BitAndAssign<Rhs> for BitVec<O, T> where
    O: BitOrder,
    T: BitStore,
    BitSlice<O, T>: BitAndAssign<Rhs>, 
[src]

impl<O, T, Rhs> BitAndAssign<Rhs> for BitSlice<O, T> where
    O: BitOrder,
    Rhs: IntoIterator<Item = bool>,
    T: BitStore
[src]

impl<O, V, Rhs> BitAndAssign<Rhs> for BitArray<O, V> where
    O: BitOrder,
    V: BitView,
    BitSlice<O, <V as BitView>::Store>: BitAndAssign<Rhs>, 
[src]

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Implementors

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