noises_and_patterns/pattern/
bricks.rs1use crate::prelude::*;
2
3pub struct Bricks {
4 ratio : FP,
5 brick : FP,
6 cell : FP,
7 gap : FP,
8 bevel : FP,
9 round : FP,
10}
11
12impl Pattern for Bricks {
13
14 fn new() -> Self {
15
16
17
18 Self {
19 ratio : 2.0,
20 brick : 1.0,
21 cell : 16.0,
22 gap : 0.08,
23 bevel : 0.07,
24 round : 0.25,
25 }
26 }
27
28 fn set_property(&mut self, name: &str, value: FP) {
29 if name == "ratio" {
30 self.ratio = value;
31 } else
32 if name == "brick" {
33 self.brick = value;
34 } else
35 if name == "cell" {
36 self.cell = value;
37 } else
38 if name == "gap" {
39 self.gap = value;
40 } else
41 if name == "bevel" {
42 self.bevel = value;
43 } else
44 if name == "round" {
45 self.round = value;
46 }
47 }
48
49 fn pattern_2d(&self, p: (FP, FP)) -> (FP, FP) {
50 let uv = FP2::new(p.0, p.1);
51
52 let mut u = uv + FP2::new(10000.0, 10000.0);
53
54 let bevel = FP2::new(self.bevel, self.bevel);
55 let gap = FP2::new(self.gap, self.gap);
56 let round = self.round;
57
58 let w = FP2::new(self.ratio,1.0);
59 u = u.component_mul(&FP2::new(self.cell, self.cell).component_div(&w));
60
61 if self.brick == 1.0 {
62 u.x += 0.5 * u.y.floor() % 2.0;
63 }
64
65 let t = glm::fract(&u) - FP2::new(1.0, 1.0) / 2.0;
66 let s = w.component_mul(&t);
67
68 let a = w / 2.0 - gap - glm::abs(&s);
69 let b = a.component_mul(&FP2::new(2.0, 2.0)).component_div(&bevel);
70 let mut m = b.x.min(b.y);
71 if a.x < round && a.y < round {
72 m = (round - glm::length(&(FP2::new(round, round) - a))) * 2.0 / glm::dot(&bevel,&glm::normalize(&(FP2::new(round, round) - a)));
73 }
74
75 (m.clamp(0.0, 1.0), self.hash21(glm::floor(&u)))
76 }
77
78}