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use crate::noise_fns::NoiseFn;
#[derive(Clone, Copy, Debug)]
pub struct Cylinders {
pub frequency: f64,
}
impl Cylinders {
pub const DEFAULT_FREQUENCY: f64 = 1.0;
pub fn new() -> Self {
Self {
frequency: Self::DEFAULT_FREQUENCY,
}
}
pub fn set_frequency(self, frequency: f64) -> Self {
Self { frequency }
}
}
impl Default for Cylinders {
fn default() -> Self {
Self::new()
}
}
impl<const N: usize> NoiseFn<f64, N> for Cylinders {
fn get(&self, point: [f64; N]) -> f64 {
let x = point[0] * self.frequency;
let y = point[1] * self.frequency;
let dist_from_center = (x.powi(2) + y.powi(2)).sqrt();
let dist_from_smaller_sphere = dist_from_center - dist_from_center.floor();
let dist_from_larger_sphere = 1.0 - dist_from_smaller_sphere;
let nearest_dist = dist_from_smaller_sphere.min(dist_from_larger_sphere);
1.0 - (nearest_dist * 4.0)
}
}