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use crate::{
core::value::{value_2d, value_3d, value_4d},
noise_fns::{NoiseFn, Seedable},
permutationtable::PermutationTable,
};
#[derive(Clone, Copy, Debug)]
pub struct Value {
seed: u32,
perm_table: PermutationTable,
}
impl Value {
pub const DEFAULT_SEED: u32 = 0;
pub fn new(seed: u32) -> Self {
Self {
seed,
perm_table: PermutationTable::new(seed),
}
}
}
impl Default for Value {
fn default() -> Self {
Self::new(Self::DEFAULT_SEED)
}
}
impl Seedable for Value {
fn set_seed(self, seed: u32) -> Self {
if self.seed == seed {
return self;
}
Self {
seed,
perm_table: PermutationTable::new(seed),
}
}
fn seed(&self) -> u32 {
self.seed
}
}
impl NoiseFn<f64, 2> for Value {
fn get(&self, point: [f64; 2]) -> f64 {
value_2d(point, &self.perm_table)
}
}
impl NoiseFn<f64, 3> for Value {
fn get(&self, point: [f64; 3]) -> f64 {
value_3d(point, &self.perm_table)
}
}
impl NoiseFn<f64, 4> for Value {
fn get(&self, point: [f64; 4]) -> f64 {
value_4d(point, &self.perm_table)
}
}