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use math;
use math::{Point2, Point3, Point4};
use modules::{Fbm, MultiFractal, NoiseModule, Seedable};
use num_traits::Float;
pub const DEFAULT_TURBULENCE_SEED: usize = 0;
pub const DEFAULT_TURBULENCE_FREQUENCY: f32 = 1.0;
pub const DEFAULT_TURBULENCE_POWER: f32 = 1.0;
pub const DEFAULT_TURBULENCE_ROUGHNESS: usize = 3;
pub struct Turbulence<Source, T> {
pub source: Source,
pub seed: usize,
pub frequency: T,
pub power: T,
pub roughness: usize,
x_distort_module: Fbm<T>,
y_distort_module: Fbm<T>,
z_distort_module: Fbm<T>,
u_distort_module: Fbm<T>,
}
impl<Source, T> Turbulence<Source, T>
where T: Float,
{
pub fn new(source: Source) -> Turbulence<Source, T> {
Turbulence {
source: source,
seed: DEFAULT_TURBULENCE_SEED,
frequency: math::cast(DEFAULT_TURBULENCE_FREQUENCY),
power: math::cast(DEFAULT_TURBULENCE_POWER),
roughness: DEFAULT_TURBULENCE_ROUGHNESS,
x_distort_module: Fbm::new()
.set_seed(DEFAULT_TURBULENCE_SEED)
.set_octaves(DEFAULT_TURBULENCE_ROUGHNESS)
.set_frequency(math::cast(DEFAULT_TURBULENCE_FREQUENCY)),
y_distort_module: Fbm::new()
.set_seed(DEFAULT_TURBULENCE_SEED + 1)
.set_octaves(DEFAULT_TURBULENCE_ROUGHNESS)
.set_frequency(math::cast(DEFAULT_TURBULENCE_FREQUENCY)),
z_distort_module: Fbm::new()
.set_seed(DEFAULT_TURBULENCE_SEED + 2)
.set_octaves(DEFAULT_TURBULENCE_ROUGHNESS)
.set_frequency(math::cast(DEFAULT_TURBULENCE_FREQUENCY)),
u_distort_module: Fbm::new()
.set_seed(DEFAULT_TURBULENCE_SEED + 3)
.set_octaves(DEFAULT_TURBULENCE_ROUGHNESS)
.set_frequency(math::cast(DEFAULT_TURBULENCE_FREQUENCY)),
}
}
pub fn set_frequency(self, frequency: T) -> Turbulence<Source, T> {
Turbulence {
frequency: frequency,
x_distort_module: self.x_distort_module.set_frequency(frequency),
y_distort_module: self.y_distort_module.set_frequency(frequency),
z_distort_module: self.z_distort_module.set_frequency(frequency),
u_distort_module: self.u_distort_module.set_frequency(frequency),
..self
}
}
pub fn set_power(self, power: T) -> Turbulence<Source, T> {
Turbulence { power: power, ..self }
}
pub fn set_roughness(self, roughness: usize) -> Turbulence<Source, T> {
Turbulence {
roughness: roughness,
x_distort_module: self.x_distort_module.set_octaves(roughness),
y_distort_module: self.y_distort_module.set_octaves(roughness),
z_distort_module: self.z_distort_module.set_octaves(roughness),
u_distort_module: self.u_distort_module.set_octaves(roughness),
..self
}
}
}
impl<Source, T> Seedable for Turbulence<Source, T> {
fn set_seed(self, seed: usize) -> Turbulence<Source, T> {
Turbulence {
seed: seed,
x_distort_module: self.x_distort_module.set_seed(seed),
y_distort_module: self.y_distort_module.set_seed(seed + 1),
z_distort_module: self.z_distort_module.set_seed(seed + 2),
u_distort_module: self.u_distort_module.set_seed(seed + 3),
..self
}
}
}
impl<Source, T> NoiseModule<Point2<T>> for Turbulence<Source, T>
where Source: NoiseModule<Point2<T>, Output = T>,
T: Float,
{
type Output = T;
fn get(&self, point: Point2<T>) -> Self::Output {
let x0 = point[0] + math::cast(12414.0 / 65536.0);
let y0 = point[1] + math::cast(65124.0 / 65536.0);
let x1 = point[0] + math::cast(26519.0 / 65536.0);
let y1 = point[1] + math::cast(18128.0 / 65536.0);
let x_distort = point[0] + (self.x_distort_module.get([x0, y0]) * self.power);
let y_distort = point[1] + (self.y_distort_module.get([x1, y1]) * self.power);
self.source.get([x_distort, y_distort])
}
}
impl<Source, T> NoiseModule<Point3<T>> for Turbulence<Source, T>
where Source: NoiseModule<Point3<T>, Output = T>,
T: Float,
{
type Output = T;
fn get(&self, point: Point3<T>) -> Self::Output {
let x0 = point[0] + math::cast(12414.0 / 65536.0);
let y0 = point[1] + math::cast(65124.0 / 65536.0);
let z0 = point[2] + math::cast(31337.0 / 65536.0);
let x1 = point[0] + math::cast(26519.0 / 65536.0);
let y1 = point[1] + math::cast(18128.0 / 65536.0);
let z1 = point[2] + math::cast(60943.0 / 65536.0);
let x2 = point[0] + math::cast(53820.0 / 65536.0);
let y2 = point[1] + math::cast(11213.0 / 65536.0);
let z2 = point[2] + math::cast(44845.0 / 65536.0);
let x_distort = point[0] + (self.x_distort_module.get([x0, y0, z0]) * self.power);
let y_distort = point[1] + (self.y_distort_module.get([x1, y1, z1]) * self.power);
let z_distort = point[2] + (self.z_distort_module.get([x2, y2, z2]) * self.power);
self.source.get([x_distort, y_distort, z_distort])
}
}
impl<Source, T> NoiseModule<Point4<T>> for Turbulence<Source, T>
where Source: NoiseModule<Point4<T>, Output = T>,
T: Float,
{
type Output = T;
fn get(&self, point: Point4<T>) -> Self::Output {
let x0 = point[0] + math::cast(12414.0 / 65536.0);
let y0 = point[1] + math::cast(65124.0 / 65536.0);
let z0 = point[2] + math::cast(31337.0 / 65536.0);
let u0 = point[3] + math::cast(57948.0 / 65536.0);
let x1 = point[0] + math::cast(26519.0 / 65536.0);
let y1 = point[1] + math::cast(18128.0 / 65536.0);
let z1 = point[2] + math::cast(60943.0 / 65536.0);
let u1 = point[3] + math::cast(48513.0 / 65536.0);
let x2 = point[0] + math::cast(53820.0 / 65536.0);
let y2 = point[1] + math::cast(11213.0 / 65536.0);
let z2 = point[2] + math::cast(44845.0 / 65536.0);
let u2 = point[3] + math::cast(39357.0 / 65536.0);
let x3 = point[0] + math::cast(18128.0 / 65536.0);
let y3 = point[1] + math::cast(44845.0 / 65536.0);
let z3 = point[2] + math::cast(12414.0 / 65536.0);
let u3 = point[3] + math::cast(60943.0 / 65536.0);
let x_distort = point[0] + (self.x_distort_module.get([x0, y0, z0, u0]) * self.power);
let y_distort = point[1] + (self.y_distort_module.get([x1, y1, z1, u1]) * self.power);
let z_distort = point[2] + (self.z_distort_module.get([x2, y2, z2, u2]) * self.power);
let u_distort = point[3] + (self.u_distort_module.get([x3, y3, z3, u3]) * self.power);
self.source.get([x_distort, y_distort, z_distort, u_distort])
}
}