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use math::interp;
use modules::NoiseModule;
use num_traits::Float;
#[derive(Clone, Debug)]
pub struct Blend<Source1, Source2, Control> {
pub source1: Source1,
pub source2: Source2,
pub control: Control,
}
impl<Source1, Source2, Control> Blend<Source1, Source2, Control> {
pub fn new(source1: Source1,
source2: Source2,
control: Control)
-> Blend<Source1, Source2, Control> {
Blend {
source1: source1,
source2: source2,
control: control,
}
}
}
impl<Source1, Source2, Control, T, U> NoiseModule<T> for Blend<Source1, Source2, Control>
where Source1: NoiseModule<T, Output = U>,
Source2: NoiseModule<T, Output = U>,
Control: NoiseModule<T, Output = U>,
T: Copy,
U: Float,
{
type Output = U;
fn get(&self, point: T) -> Self::Output {
let lower = self.source1.get(point);
let upper = self.source2.get(point);
let control = self.control.get(point);
interp::linear(lower, upper, control)
}
}