noise_functions/noise.rs
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#[cfg(feature = "nightly-simd")]
use core::simd::{f32x2, f32x4};
use crate::{
modifiers::{
Abs, Add, AddSeed, Ceil, Clamp, Div, Fbm, Floor, Frequency, Lerp, Map, Max, Min, Mul, MulSeed, Neg, Pow, Rem, Ridged, Round, Seeded, Sqrt, Sub, Tileable, TranslateX, TranslateXy,
TranslateXyz, TranslateXyzw, TriangleWave,
},
Sample, ValueOrNoise,
};
/// Provides utility methods for noise types.
pub trait Noise {
/// Samples the noise in 2D.
fn sample2<Point>(&self, point: Point) -> f32
where
Self: Sized + Sample<2>,
Point: Into<[f32; 2]>,
{
self.sample_with_seed(point.into(), 0)
}
/// Samples the noise in 3D.
fn sample3<Point>(&self, point: Point) -> f32
where
Self: Sized + Sample<3>,
Point: Into<[f32; 3]>,
{
self.sample_with_seed(point.into(), 0)
}
/// Samples the noise in 3D.
fn sample4<Point>(&self, point: Point) -> f32
where
Self: Sized + Sample<4>,
Point: Into<[f32; 4]>,
{
self.sample_with_seed(point.into(), 0)
}
/// Samples the noise in 2D.
#[cfg(feature = "nightly-simd")]
fn sample2a<Point>(&self, point: Point) -> f32
where
Self: Sized + Sample<2, f32x2>,
Point: Into<f32x2>,
{
self.sample_with_seed(point.into(), 0)
}
/// Samples the noise in 3D.
#[cfg(feature = "nightly-simd")]
fn sample3a<Point>(&self, point: Point) -> f32
where
Self: Sized + Sample<3, f32x4>,
Point: Into<f32x4>,
{
self.sample_with_seed(point.into(), 0)
}
/// Samples the noise in 4D.
#[cfg(feature = "nightly-simd")]
fn sample4a<Point>(&self, point: Point) -> f32
where
Self: Sized + Sample<4, f32x4>,
Point: Into<f32x4>,
{
self.sample_with_seed(point.into(), 0)
}
/// Overwrites the seed to be sampled with.
///
/// For the sake of composition it can be better to use [`add_seed`](Self::add_seed) instead.
#[inline(always)]
fn seed(self, seed: i32) -> Seeded<Self>
where
Self: Sized,
{
Seeded { noise: self, seed }
}
/// Adds `value` to the seed.
#[inline(always)]
fn add_seed(self, value: i32) -> AddSeed<Self>
where
Self: Sized,
{
AddSeed { noise: self, value }
}
/// Multiplies the seed by `value`.
#[inline(always)]
fn mul_seed(self, value: i32) -> MulSeed<Self>
where
Self: Sized,
{
MulSeed { noise: self, value }
}
/// Modifies a noise with a frequency multiplier.
///
/// This multiplies the point by the provided `frequency` before sampling.
#[inline(always)]
fn frequency<F>(self, frequency: F) -> Frequency<Self, F::Noise>
where
Self: Sized,
F: ValueOrNoise,
{
Frequency {
noise: self,
frequency: frequency.into_noise(),
}
}
/// Creates a fractal from this noise with the provided `octaves`, `gain`
/// and `lacunarity`.
///
/// The seed, with which the fractal is sampled with, will be incremented
/// after each octave.
// TODO: explain the parameters
#[inline(always)]
fn fbm(self, octaves: u32, gain: f32, lacunarity: f32) -> Fbm<Self>
where
Self: Sized,
{
Fbm::new(self, octaves, gain, lacunarity)
}
/// Modifies a noise to create a peak at 0.
///
/// This outputs values is in the [-1, 1] range.
///
/// **Note:** This modifier assumes `self` returns values in the [-1, 1] range.
#[inline(always)]
fn ridged(self) -> Ridged<Self>
where
Self: Sized,
{
Ridged { noise: self }
}
/// Applies a triangle wave to the output of a noise function.
///
/// This outputs values is in the [-1, 1] range.
///
/// **Note:** This modifier assumes `self` returns values in the [-1, 1] range.
#[inline(always)]
fn triangle_wave<F>(self, frequency: F) -> TriangleWave<Self, F::Noise>
where
Self: Sized,
F: ValueOrNoise,
{
TriangleWave {
noise: self,
frequency: frequency.into_noise(),
}
}
/// Creates a tileable 2D noise from a 4D noise.
///
/// The parameters `width` and `height` describe the size of the repeating tile.
#[inline(always)]
fn tileable(self, width: f32, height: f32) -> Tileable<Self>
where
Self: Sized,
{
Tileable::new(self, width, height)
}
/// Translates the point before it is used to sample `self`.
fn translate_x<X>(self, x: X) -> TranslateX<Self, X::Noise>
where
Self: Sized,
X: ValueOrNoise,
{
TranslateX { noise: self, x: x.into_noise() }
}
/// Translates the point before it is used to sample `self`.
fn translate_xy<X, Y>(self, x: X, y: Y) -> TranslateXy<Self, X::Noise, Y::Noise>
where
Self: Sized,
X: ValueOrNoise,
Y: ValueOrNoise,
{
TranslateXy {
noise: self,
x: x.into_noise(),
y: y.into_noise(),
}
}
/// Translates the point before it is used to sample `self`.
fn translate_xyz<X, Y, Z>(self, x: X, y: Y, z: Z) -> TranslateXyz<Self, X::Noise, Y::Noise, Z::Noise>
where
Self: Sized,
X: ValueOrNoise,
Y: ValueOrNoise,
Z: ValueOrNoise,
{
TranslateXyz {
noise: self,
x: x.into_noise(),
y: y.into_noise(),
z: z.into_noise(),
}
}
/// Translates the point before it is used to sample `self`.
fn translate_xyzw<X, Y, Z, W>(self, x: X, y: Y, z: Z, w: W) -> TranslateXyzw<Self, X::Noise, Y::Noise, Z::Noise, W::Noise>
where
Self: Sized,
X: ValueOrNoise,
Y: ValueOrNoise,
Z: ValueOrNoise,
W: ValueOrNoise,
{
TranslateXyzw {
noise: self,
x: x.into_noise(),
y: y.into_noise(),
z: z.into_noise(),
w: w.into_noise(),
}
}
/// Adds the output values.
fn add<Rhs>(self, rhs: Rhs) -> Add<Self, Rhs::Noise>
where
Self: Sized,
Rhs: ValueOrNoise,
{
Add { lhs: self, rhs: rhs.into_noise() }
}
/// Subtracts one output value from the other.
fn sub<Rhs>(self, rhs: Rhs) -> Sub<Self, Rhs::Noise>
where
Self: Sized,
Rhs: ValueOrNoise,
{
Sub { lhs: self, rhs: rhs.into_noise() }
}
/// Multiplies the output values.
fn mul<Rhs>(self, rhs: Rhs) -> Mul<Self, Rhs::Noise>
where
Self: Sized,
Rhs: ValueOrNoise,
{
Mul { lhs: self, rhs: rhs.into_noise() }
}
/// Divides one output value by the other.
fn div<Rhs>(self, rhs: Rhs) -> Div<Self, Rhs::Noise>
where
Self: Sized,
Rhs: ValueOrNoise,
{
Div { lhs: self, rhs: rhs.into_noise() }
}
/// Calculates the remainder from dividing one output value by the other.
fn rem<Rhs>(self, rhs: Rhs) -> Rem<Self, Rhs::Noise>
where
Self: Sized,
Rhs: ValueOrNoise,
{
Rem { lhs: self, rhs: rhs.into_noise() }
}
/// Computes the minimum of the two output values.
fn min<Rhs>(self, rhs: Rhs) -> Min<Self, Rhs::Noise>
where
Self: Sized,
Rhs: ValueOrNoise,
{
Min { lhs: self, rhs: rhs.into_noise() }
}
/// Computes the maximum of the two output values.
fn max<Rhs>(self, rhs: Rhs) -> Max<Self, Rhs::Noise>
where
Self: Sized,
Rhs: ValueOrNoise,
{
Max { lhs: self, rhs: rhs.into_noise() }
}
/// Returns `max` if `value` is greater than `max` and `min` if `value` is less than `min`.
/// Otherwise this will return `value`.
///
/// Unlike [`f32::clamp`], this modifier won't panic if `!(min <= max)`.
fn clamp<Min, Max>(self, min: Min, max: Max) -> Clamp<Self, Min::Noise, Max::Noise>
where
Self: Sized,
Min: ValueOrNoise,
Max: ValueOrNoise,
{
Clamp {
value: self,
min: min.into_noise(),
max: max.into_noise(),
}
}
/// Linearly interpolates between `self` and `b`.
#[doc(alias = "mix")]
#[doc(alias = "blend")]
fn lerp<B, T>(self, b: B, t: T) -> Lerp<Self, B::Noise, T::Noise>
where
Self: Sized,
B: ValueOrNoise,
T: ValueOrNoise,
{
Lerp {
a: self,
b: b.into_noise(),
t: t.into_noise(),
}
}
/// Raises the output value to a power.
fn pow<Rhs>(self, rhs: Rhs) -> Pow<Self, Rhs::Noise>
where
Self: Sized,
Rhs: ValueOrNoise,
{
Pow { lhs: self, rhs: rhs.into_noise() }
}
/// Performs negation on the output value.
fn neg(self) -> Neg<Self>
where
Self: Sized,
{
Neg { noise: self }
}
/// Computes the absolute value of the output value.
fn abs(self) -> Abs<Self>
where
Self: Sized,
{
Abs { noise: self }
}
/// Returns the square root of a number.
///
/// Returns NaN if `self` is a negative number other than `-0.0`.
fn sqrt(self) -> Sqrt<Self>
where
Self: Sized,
{
Sqrt { noise: self }
}
/// Computes the largest integer less than or equal to the output value.
fn floor(self) -> Floor<Self>
where
Self: Sized,
{
Floor { noise: self }
}
/// Computes the smallest integer greater than or equal to self.
fn ceil(self) -> Ceil<Self>
where
Self: Sized,
{
Ceil { noise: self }
}
/// Computes the nearest integer to the output value.
/// If a value is half-way between two integers, round away from 0.0.
fn round(self) -> Round<Self>
where
Self: Sized,
{
Round { noise: self }
}
/// Maps the output value.
#[inline(always)]
fn map<F>(self, f: F) -> Map<Self, F>
where
Self: Sized,
F: Fn(f32) -> f32,
{
Map { noise: self, f }
}
/// Returns the `Noise` by reference.
///
/// This reference also implements `Noise`.
fn by_ref(&self) -> &Self
where
Self: Sized,
{
self
}
}
impl<N: Noise> Noise for &N {}
#[cfg(feature = "alloc")]
impl<N: Noise + ?Sized> Noise for alloc::boxed::Box<N> {}