use core::num::Wrapping;
#[cfg(feature = "nightly-simd")]
use core::simd::{f32x2, f32x4, num::SimdFloat};
use crate::{
from_open_simplex_2::fast_luts::{GRADIENTS_2D, GRADIENTS_3D, GRADIENTS_4D},
open_simplex_2::impl_open_simplex_noise,
OpenSimplexNoise,
};
#[cfg(feature = "nightly-simd")]
use crate::math::splat;
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
pub struct OpenSimplex2;
impl_open_simplex_noise!(234 OpenSimplex2);
impl OpenSimplexNoise for OpenSimplex2 {
#[inline]
fn raw_sample2(&self, [xs, ys]: [f32; 2], seed: i32) -> f32 {
let seed = Wrapping(seed as i64);
let xsb = fast_floor(xs);
let ysb = fast_floor(ys);
let xi = (xs - xsb as f32) as f32;
let yi = (ys - ysb as f32) as f32;
let xsbp = Wrapping(xsb as i64) * Wrapping(PRIME_X);
let ysbp = Wrapping(ysb as i64) * Wrapping(PRIME_Y);
let t = (xi + yi) * UNSKEW_2D;
let dx0 = xi + t;
let dy0 = yi + t;
let mut value = 0.0;
let a0 = RSQUARED_2D - dx0 * dx0 - dy0 * dy0;
if a0 > 0.0 {
value = (a0 * a0) * (a0 * a0) * grad2(seed, xsbp, ysbp, dx0, dy0);
}
let a1 = (2.0 * (1.0 + 2.0 * UNSKEW_2D) * (1.0 / UNSKEW_2D + 2.0)) * t + ((-2.0 * (1.0 + 2.0 * UNSKEW_2D) * (1.0 + 2.0 * UNSKEW_2D)) + a0);
if a1 > 0.0 {
let dx1 = dx0 - (1.0 + 2.0 * UNSKEW_2D);
let dy1 = dy0 - (1.0 + 2.0 * UNSKEW_2D);
value += (a1 * a1) * (a1 * a1) * grad2(seed, xsbp + Wrapping(PRIME_X), ysbp + Wrapping(PRIME_Y), dx1, dy1);
}
if dy0 > dx0 {
let dx2 = dx0 - UNSKEW_2D;
let dy2 = dy0 - (UNSKEW_2D + 1.0);
let a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2;
if a2 > 0.0 {
value += (a2 * a2) * (a2 * a2) * grad2(seed, xsbp, ysbp + Wrapping(PRIME_Y), dx2, dy2);
}
} else {
let dx2 = dx0 - (UNSKEW_2D + 1.0);
let dy2 = dy0 - UNSKEW_2D;
let a2 = RSQUARED_2D - dx2 * dx2 - dy2 * dy2;
if a2 > 0.0 {
value += (a2 * a2) * (a2 * a2) * grad2(seed, xsbp + Wrapping(PRIME_X), ysbp, dx2, dy2);
}
}
value
}
#[inline]
#[cfg(feature = "nightly-simd")]
fn raw_sample2a(&self, point: f32x2, seed: i32) -> f32 {
self.raw_sample2(point.into(), seed)
}
#[inline]
fn raw_sample3(&self, [xr, yr, zr]: [f32; 3], seed: i32) -> f32 {
let mut seed = Wrapping(seed as i64);
let xrb = fast_round(xr);
let yrb = fast_round(yr);
let zrb = fast_round(zr);
let mut xri = (xr - xrb as f32) as f32;
let mut yri = (yr - yrb as f32) as f32;
let mut zri = (zr - zrb as f32) as f32;
let mut x_nsign = (-1.0 - xri) as i32 | 1;
let mut y_nsign = (-1.0 - yri) as i32 | 1;
let mut z_nsign = (-1.0 - zri) as i32 | 1;
let mut ax0 = x_nsign as f32 * -xri;
let mut ay0 = y_nsign as f32 * -yri;
let mut az0 = z_nsign as f32 * -zri;
let mut xrbp = Wrapping(xrb as i64) * Wrapping(PRIME_X);
let mut yrbp = Wrapping(yrb as i64) * Wrapping(PRIME_Y);
let mut zrbp = Wrapping(zrb as i64) * Wrapping(PRIME_Z);
let mut value = 0.0;
let mut a = (RSQUARED_3D - xri * xri) - (yri * yri + zri * zri);
for l in 0.. {
if a > 0.0 {
value += (a * a) * (a * a) * grad3(seed, xrbp, yrbp, zrbp, xri, yri, zri);
}
if ax0 >= ay0 && ax0 >= az0 {
let mut b = a + ax0 + ax0;
if b > 1.0 {
b -= 1.0;
value += (b * b) * (b * b) * grad3(seed, xrbp - Wrapping(x_nsign as i64) * Wrapping(PRIME_X), yrbp, zrbp, xri + x_nsign as f32, yri, zri);
}
} else if ay0 > ax0 && ay0 >= az0 {
let mut b = a + ay0 + ay0;
if b > 1.0 {
b -= 1.0;
value += (b * b) * (b * b) * grad3(seed, xrbp, yrbp - Wrapping(y_nsign as i64) * Wrapping(PRIME_Y), zrbp, xri, yri + y_nsign as f32, zri);
}
} else {
let mut b = a + az0 + az0;
if b > 1.0 {
b -= 1.0;
value += (b * b) * (b * b) * grad3(seed, xrbp, yrbp, zrbp - Wrapping(z_nsign as i64) * Wrapping(PRIME_Z), xri, yri, zri + z_nsign as f32);
}
}
if l == 1 {
break;
}
ax0 = 0.5 - ax0;
ay0 = 0.5 - ay0;
az0 = 0.5 - az0;
xri = x_nsign as f32 * ax0;
yri = y_nsign as f32 * ay0;
zri = z_nsign as f32 * az0;
a += (0.75 - ax0) - (ay0 + az0);
xrbp += (x_nsign as i64 >> 1) & PRIME_X;
yrbp += (y_nsign as i64 >> 1) & PRIME_Y;
zrbp += (z_nsign as i64 >> 1) & PRIME_Z;
x_nsign = -x_nsign;
y_nsign = -y_nsign;
z_nsign = -z_nsign;
seed ^= SEED_FLIP_3D;
}
value
}
#[inline]
#[cfg(feature = "nightly-simd")]
fn raw_sample3a(&self, point: f32x4, seed: i32) -> f32 {
self.raw_sample3(*crate::array_4_take_3(point.as_array()), seed)
}
#[inline]
fn raw_sample4(&self, [xs, ys, zs, ws]: [f32; 4], seed: i32) -> f32 {
let mut seed = Wrapping(seed as i64);
let xsb = fast_floor(xs);
let ysb = fast_floor(ys);
let zsb = fast_floor(zs);
let wsb = fast_floor(ws);
let mut xsi = (xs - xsb as f32) as f32;
let mut ysi = (ys - ysb as f32) as f32;
let mut zsi = (zs - zsb as f32) as f32;
let mut wsi = (ws - wsb as f32) as f32;
let si_sum = (xsi + ysi) + (zsi + wsi);
let starting_lattice = (si_sum * 1.25) as i32;
seed += Wrapping(starting_lattice as i64) * Wrapping(SEED_OFFSET_4D);
let starting_lattice_offset = starting_lattice as f32 * -LATTICE_STEP_4D;
xsi += starting_lattice_offset;
ysi += starting_lattice_offset;
zsi += starting_lattice_offset;
wsi += starting_lattice_offset;
let mut ssi = (si_sum + starting_lattice_offset * 4.0) * UNSKEW_4D;
let mut xsvp = Wrapping(xsb as i64) * Wrapping(PRIME_X);
let mut ysvp = Wrapping(ysb as i64) * Wrapping(PRIME_Y);
let mut zsvp = Wrapping(zsb as i64) * Wrapping(PRIME_Z);
let mut wsvp = Wrapping(wsb as i64) * Wrapping(PRIME_W);
let mut value = 0.0;
for i in 0.. {
let score0 = 1.0 + ssi * (-1.0 / UNSKEW_4D); if xsi >= ysi && xsi >= zsi && xsi >= wsi && xsi >= score0 {
xsvp += PRIME_X;
xsi -= 1.0;
ssi -= UNSKEW_4D;
} else if ysi > xsi && ysi >= zsi && ysi >= wsi && ysi >= score0 {
ysvp += PRIME_Y;
ysi -= 1.0;
ssi -= UNSKEW_4D;
} else if zsi > xsi && zsi > ysi && zsi >= wsi && zsi >= score0 {
zsvp += PRIME_Z;
zsi -= 1.0;
ssi -= UNSKEW_4D;
} else if wsi > xsi && wsi > ysi && wsi > zsi && wsi >= score0 {
wsvp += PRIME_W;
wsi -= 1.0;
ssi -= UNSKEW_4D;
}
let dx = xsi + ssi;
let dy = ysi + ssi;
let dz = zsi + ssi;
let dw = wsi + ssi;
let mut a = (dx * dx + dy * dy) + (dz * dz + dw * dw);
if a < RSQUARED_4D {
a -= RSQUARED_4D;
a *= a;
value += a * a * grad4(seed, xsvp, ysvp, zsvp, wsvp, dx, dy, dz, dw);
}
if i == 4 {
break;
}
xsi += LATTICE_STEP_4D;
ysi += LATTICE_STEP_4D;
zsi += LATTICE_STEP_4D;
wsi += LATTICE_STEP_4D;
ssi += LATTICE_STEP_4D * 4.0 * UNSKEW_4D;
seed -= SEED_OFFSET_4D;
if i == starting_lattice {
xsvp -= PRIME_X;
ysvp -= PRIME_Y;
zsvp -= PRIME_Z;
wsvp -= PRIME_W;
seed += SEED_OFFSET_4D * 5;
}
}
value
}
#[inline]
#[cfg(feature = "nightly-simd")]
fn raw_sample4a(&self, point: f32x4, seed: i32) -> f32 {
self.raw_sample4(point.into(), seed)
}
#[inline(always)]
fn raw_improve2_x(&self, [x, y]: [f32; 2]) -> [f32; 2] {
let xx = x * ROOT2OVER2;
let yy = y * (ROOT2OVER2 * (1.0 + 2.0 * SKEW_2D));
[yy + xx, yy - xx]
}
#[inline(always)]
#[cfg(feature = "nightly-simd")]
fn raw_improve2a_x(&self, point: f32x2) -> f32x2 {
self.raw_improve2_x(point.into()).into()
}
#[doc(hidden)]
fn raw_improve3_xy(&self, [x, y, z]: [f32; 3]) -> [f32; 3] {
let xy = x + y;
let s2 = xy * ROTATE_3D_ORTHOGONALIZER;
let zz = z * ROOT3OVER3;
let xr = x + s2 + zz;
let yr = y + s2 + zz;
let zr = xy * -ROOT3OVER3 + zz;
[xr, yr, zr]
}
#[doc(hidden)]
#[cfg(feature = "nightly-simd")]
fn raw_improve3a_xy(&self, point: f32x4) -> f32x4 {
let &[x, y, z, _] = point.as_array();
let [x, y, z] = self.raw_improve3_xy([x, y, z]);
f32x4::from_array([x, y, z, z])
}
#[doc(hidden)]
fn raw_improve3_xz(&self, [x, y, z]: [f32; 3]) -> [f32; 3] {
let xz = x + z;
let s2 = xz * ROTATE_3D_ORTHOGONALIZER;
let yy = y * ROOT3OVER3;
let xr = x + s2 + yy;
let zr = z + s2 + yy;
let yr = xz * -ROOT3OVER3 + yy;
[xr, yr, zr]
}
#[doc(hidden)]
#[cfg(feature = "nightly-simd")]
fn raw_improve3a_xz(&self, point: f32x4) -> f32x4 {
let &[x, y, z, _] = point.as_array();
let [x, y, z] = self.raw_improve3_xz([x, y, z]);
f32x4::from_array([x, y, z, z])
}
#[inline]
fn raw_improve4_xyz(&self, [x, y, z, w]: [f32; 4]) -> [f32; 4] {
let xyz = x + y + z;
let ww = w * 0.2236067977499788;
let s2 = xyz * -0.16666666666666666 + ww;
let xs = x + s2;
let ys = y + s2;
let zs = z + s2;
let ws = -0.5 * xyz + ww;
[xs, ys, zs, ws]
}
#[inline]
#[cfg(feature = "nightly-simd")]
fn raw_improve4a_xyz(&self, point: f32x4) -> f32x4 {
self.raw_improve4_xyz(*point.as_array()).into()
}
#[inline]
fn raw_improve4_xyz_xy(&self, [x, y, z, w]: [f32; 4]) -> [f32; 4] {
let xy = x + y;
let s2 = xy * -0.21132486540518699998;
let zz = z * 0.28867513459481294226;
let ww = w * 0.2236067977499788;
let xr = x + (zz + ww + s2);
let yr = y + (zz + ww + s2);
let zr = xy * -0.57735026918962599998 + (zz + ww);
let wr = z * -0.866025403784439 + ww;
[xr, yr, zr, wr]
}
#[inline]
#[cfg(feature = "nightly-simd")]
fn raw_improve4a_xyz_xy(&self, point: f32x4) -> f32x4 {
self.raw_improve4_xyz_xy(*point.as_array()).into()
}
#[inline]
fn raw_improve4_xyz_xz(&self, [x, y, z, w]: [f32; 4]) -> [f32; 4] {
let xz = x + z;
let s2 = xz * -0.21132486540518699998;
let yy = y * 0.28867513459481294226;
let ww = w * 0.2236067977499788;
let xr = x + (yy + ww + s2);
let zr = z + (yy + ww + s2);
let yr = xz * -0.57735026918962599998 + (yy + ww);
let wr = y * -0.866025403784439 + ww;
[xr, yr, zr, wr]
}
#[inline]
#[cfg(feature = "nightly-simd")]
fn raw_improve4a_xyz_xz(&self, point: f32x4) -> f32x4 {
self.raw_improve4_xyz_xz(*point.as_array()).into()
}
#[inline]
fn raw_improve4_xy_zw(&self, [x, y, z, w]: [f32; 4]) -> [f32; 4] {
let s2 = (x + y) * -0.178275657951399372 + (z + w) * 0.215623393288842828;
let t2 = (z + w) * -0.403949762580207112 + (x + y) * -0.375199083010075342;
let xs = x + s2;
let ys = y + s2;
let zs = z + t2;
let ws = w + t2;
[xs, ys, zs, ws]
}
#[inline]
#[cfg(feature = "nightly-simd")]
fn raw_improve4a_xy_zw(&self, point: f32x4) -> f32x4 {
self.raw_improve4_xy_zw(*point.as_array()).into()
}
}
#[inline]
pub(crate) fn improve2([x, y]: [f32; 2]) -> [f32; 2] {
let s = SKEW_2D * (x + y);
let xs = x + s;
let ys = y + s;
[xs, ys]
}
#[inline]
#[cfg(feature = "nightly-simd")]
pub(crate) fn improve2a(point: f32x2) -> f32x2 {
improve2(point.into()).into()
}
#[inline]
pub(crate) fn improve3([x, y, z]: [f32; 3]) -> [f32; 3] {
let r = FALLBACK_ROTATE_3D * (x + y + z);
let xr = r - x;
let yr = r - y;
let zr = r - z;
[xr, yr, zr]
}
#[inline]
#[cfg(feature = "nightly-simd")]
pub(crate) fn improve3a(point: f32x4) -> f32x4 {
const R3: f32 = 2.0 / 3.0;
let r: f32 = (point[0] + point[1] + point[2]) * R3; f32x4::splat(r) - point
}
#[inline]
pub(crate) fn improve4([mut x, mut y, mut z, mut w]: [f32; 4]) -> [f32; 4] {
let s = SKEW_4D * (x + y + z + w);
x += s;
y += s;
z += s;
w += s;
[x, y, z, w]
}
#[inline]
#[cfg(feature = "nightly-simd")]
pub(crate) fn improve4a(point: f32x4) -> f32x4 {
let s = SKEW_4D * point.reduce_sum();
point + splat(s)
}
fn grad2(seed: Wrapping<i64>, xsvp: Wrapping<i64>, ysvp: Wrapping<i64>, dx: f32, dy: f32) -> f32 {
let mut hash = seed ^ xsvp ^ ysvp;
hash *= HASH_MULTIPLIER;
hash ^= hash.0 >> (64 - N_GRADS_2D_EXPONENT + 1);
let [grad_x, grad_y] = *GRADIENTS_2D[hash.0].as_array();
grad_x * dx + grad_y * dy
}
fn grad3(seed: Wrapping<i64>, xrvp: Wrapping<i64>, yrvp: Wrapping<i64>, zrvp: Wrapping<i64>, dx: f32, dy: f32, dz: f32) -> f32 {
let mut hash = (seed ^ xrvp) ^ (yrvp ^ zrvp);
hash *= HASH_MULTIPLIER;
hash ^= hash.0 >> (64 - N_GRADS_3D_EXPONENT + 2);
let [grad_x, grad_y, grad_z, ..] = *GRADIENTS_3D[hash.0].as_array();
grad_x * dx + grad_y * dy + grad_z * dz
}
fn grad4(seed: Wrapping<i64>, xsvp: Wrapping<i64>, ysvp: Wrapping<i64>, zsvp: Wrapping<i64>, wsvp: Wrapping<i64>, dx: f32, dy: f32, dz: f32, dw: f32) -> f32 {
let mut hash = seed ^ (xsvp ^ ysvp) ^ (zsvp ^ wsvp);
hash *= HASH_MULTIPLIER;
hash ^= hash.0 >> (64 - N_GRADS_4D_EXPONENT + 2);
let [grad_x, grad_y, grad_z, grad_w] = *GRADIENTS_4D[hash.0].as_array();
grad_x * dx + grad_y * dy + grad_z * dz + grad_w * dw
}
fn fast_floor(x: f32) -> i32 {
let xi = x as i32;
if x < xi as f32 {
xi - 1
} else {
xi
}
}
fn fast_round(x: f32) -> i32 {
if x < 0.0 {
(x - 0.5) as i32
} else {
(x + 0.5) as i32
}
}
const PRIME_X: i64 = 0x5205402B9270C86F;
const PRIME_Y: i64 = 0x598CD327003817B5;
const PRIME_Z: i64 = 0x5BCC226E9FA0BACB;
const PRIME_W: i64 = 0x56CC5227E58F554B;
const HASH_MULTIPLIER: i64 = 0x53A3F72DEEC546F5;
const SEED_FLIP_3D: i64 = -0x52D547B2E96ED629;
const SEED_OFFSET_4D: i64 = 0xE83DC3E0DA7164D;
const ROOT2OVER2: f32 = 0.7071067811865476;
const SKEW_2D: f32 = 0.366025403784439;
const UNSKEW_2D: f32 = -0.21132486540518713;
const ROOT3OVER3: f32 = 0.577350269189626;
const FALLBACK_ROTATE_3D: f32 = 2.0 / 3.0;
const ROTATE_3D_ORTHOGONALIZER: f32 = UNSKEW_2D;
const SKEW_4D: f32 = -0.138196601125011;
const UNSKEW_4D: f32 = 0.309016994374947;
const LATTICE_STEP_4D: f32 = 0.2;
const N_GRADS_2D_EXPONENT: i32 = 7;
const N_GRADS_3D_EXPONENT: i32 = 8;
const N_GRADS_4D_EXPONENT: i32 = 9;
const RSQUARED_2D: f32 = 0.5;
const RSQUARED_3D: f32 = 0.6;
const RSQUARED_4D: f32 = 0.6;