noise/noise_fns/generators/
open_simplex.rs

1//! Note that this is NOT Ken Perlin's simplex noise, as that is patent encumbered.
2//! Instead, these functions use the `OpenSimplex` algorithm, as detailed here:
3//! <http://uniblock.tumblr.com/post/97868843242/noise>
4
5use crate::{
6    core::open_simplex::{open_simplex_2d, open_simplex_3d, open_simplex_4d},
7    noise_fns::{NoiseFn, Seedable},
8    permutationtable::PermutationTable,
9};
10
11/// Noise function that outputs 2/3/4-dimensional Open Simplex noise.
12#[derive(Clone, Copy, Debug)]
13pub struct OpenSimplex {
14    seed: u32,
15    perm_table: PermutationTable,
16}
17
18impl OpenSimplex {
19    const DEFAULT_SEED: u32 = 0;
20
21    pub fn new(seed: u32) -> Self {
22        Self {
23            seed,
24            perm_table: PermutationTable::new(seed),
25        }
26    }
27}
28
29impl Default for OpenSimplex {
30    fn default() -> Self {
31        Self::new(Self::DEFAULT_SEED)
32    }
33}
34
35impl Seedable for OpenSimplex {
36    /// Sets the seed value for Open Simplex noise
37    fn set_seed(self, seed: u32) -> Self {
38        // If the new seed is the same as the current seed, just return self.
39        if self.seed == seed {
40            return self;
41        }
42
43        // Otherwise, regenerate the permutation table based on the new seed.
44        Self {
45            seed,
46            perm_table: PermutationTable::new(seed),
47        }
48    }
49
50    fn seed(&self) -> u32 {
51        self.seed
52    }
53}
54
55/// 2-dimensional [`OpenSimplex` Noise](http://uniblock.tumblr.com/post/97868843242/noise)
56///
57/// This is a slower but higher quality form of gradient noise than `Perlin` 2D.
58impl NoiseFn<f64, 2> for OpenSimplex {
59    fn get(&self, point: [f64; 2]) -> f64 {
60        open_simplex_2d(point.into(), &self.perm_table)
61    }
62}
63
64/// 3-dimensional [`OpenSimplex` Noise](http://uniblock.tumblr.com/post/97868843242/noise)
65///
66/// This is a slower but higher quality form of gradient noise than `Perlin` 3D.
67impl NoiseFn<f64, 3> for OpenSimplex {
68    fn get(&self, point: [f64; 3]) -> f64 {
69        open_simplex_3d(point.into(), &self.perm_table)
70    }
71}
72
73/// 4-dimensional [`OpenSimplex` Noise](http://uniblock.tumblr.com/post/97868843242/noise)
74///
75/// This is a slower but higher quality form of gradient noise than `Perlin` 4D.
76impl NoiseFn<f64, 4> for OpenSimplex {
77    fn get(&self, point: [f64; 4]) -> f64 {
78        open_simplex_4d(point.into(), &self.perm_table)
79    }
80}