1#[derive(Debug, Clone, Copy, PartialEq, Eq)]
13pub enum Orientation {
14 Collinear,
15 Clockwise,
16 CounterClockwise,
17}
18
19pub fn orientation(p: [f64; 2], q: [f64; 2], r: [f64; 2]) -> Orientation {
21 let val = (q[1] - p[1]) * (r[0] - q[0]) - (q[0] - p[0]) * (r[1] - q[1]);
22 if val.abs() < 1e-12 {
24 Orientation::Collinear
25 } else if val > 0.0 {
26 Orientation::Clockwise
27 } else {
28 Orientation::CounterClockwise
29 }
30}
31
32pub fn on_segment(p: [f64; 2], q: [f64; 2], r: [f64; 2]) -> bool {
34 q[0] <= p[0].max(r[0])
35 && q[0] >= p[0].min(r[0])
36 && q[1] <= p[1].max(r[1])
37 && q[1] >= p[1].min(r[1])
38}
39
40pub fn segments_intersect(p1: [f64; 2], q1: [f64; 2], p2: [f64; 2], q2: [f64; 2]) -> bool {
45 let o1 = orientation(p1, q1, p2);
46 let o2 = orientation(p1, q1, q2);
47 let o3 = orientation(p2, q2, p1);
48 let o4 = orientation(p2, q2, q1);
49
50 if o1 != o2 && o3 != o4 {
52 return true;
53 }
54
55 if o1 == Orientation::Collinear && on_segment(p1, p2, q1) {
57 return true;
58 }
59 if o2 == Orientation::Collinear && on_segment(p1, q2, q1) {
60 return true;
61 }
62 if o3 == Orientation::Collinear && on_segment(p2, p1, q2) {
63 return true;
64 }
65 if o4 == Orientation::Collinear && on_segment(p2, q1, q2) {
66 return true;
67 }
68
69 false
70}
71
72pub fn point_on_segment(pt: [f64; 2], seg_a: [f64; 2], seg_b: [f64; 2]) -> bool {
74 let cross =
76 (pt[0] - seg_a[0]) * (seg_b[1] - seg_a[1]) - (pt[1] - seg_a[1]) * (seg_b[0] - seg_a[0]);
77 if cross.abs() > 1e-10 {
78 return false;
79 }
80 pt[0] >= seg_a[0].min(seg_b[0]) - 1e-10
82 && pt[0] <= seg_a[0].max(seg_b[0]) + 1e-10
83 && pt[1] >= seg_a[1].min(seg_b[1]) - 1e-10
84 && pt[1] <= seg_a[1].max(seg_b[1]) + 1e-10
85}
86
87pub fn point_on_ring_boundary(pt: [f64; 2], ring: &[[f64; 2]]) -> bool {
89 if ring.len() < 2 {
90 return false;
91 }
92 for i in 0..ring.len() - 1 {
93 if point_on_segment(pt, ring[i], ring[i + 1]) {
94 return true;
95 }
96 }
97 if ring.first() != ring.last()
99 && let (Some(&first), Some(&last)) = (ring.first(), ring.last())
100 && point_on_segment(pt, last, first)
101 {
102 return true;
103 }
104 false
105}
106
107pub fn point_to_segment_dist_sq(pt: [f64; 2], seg_a: [f64; 2], seg_b: [f64; 2]) -> f64 {
111 let dx = seg_b[0] - seg_a[0];
112 let dy = seg_b[1] - seg_a[1];
113 let len_sq = dx * dx + dy * dy;
114
115 if len_sq < 1e-20 {
116 let ex = pt[0] - seg_a[0];
118 let ey = pt[1] - seg_a[1];
119 return ex * ex + ey * ey;
120 }
121
122 let t = ((pt[0] - seg_a[0]) * dx + (pt[1] - seg_a[1]) * dy) / len_sq;
124 let t = t.clamp(0.0, 1.0);
125
126 let proj_x = seg_a[0] + t * dx;
127 let proj_y = seg_a[1] + t * dy;
128
129 let ex = pt[0] - proj_x;
130 let ey = pt[1] - proj_y;
131 ex * ex + ey * ey
132}
133
134pub fn segment_to_segment_dist_sq(a1: [f64; 2], a2: [f64; 2], b1: [f64; 2], b2: [f64; 2]) -> f64 {
136 if segments_intersect(a1, a2, b1, b2) {
137 return 0.0;
138 }
139 let d1 = point_to_segment_dist_sq(a1, b1, b2);
141 let d2 = point_to_segment_dist_sq(a2, b1, b2);
142 let d3 = point_to_segment_dist_sq(b1, a1, a2);
143 let d4 = point_to_segment_dist_sq(b2, a1, a2);
144 d1.min(d2).min(d3).min(d4)
145}
146
147pub fn ring_edges(ring: &[[f64; 2]]) -> Vec<([f64; 2], [f64; 2])> {
149 if ring.len() < 2 {
150 return Vec::new();
151 }
152 let mut edges = Vec::with_capacity(ring.len());
153 for i in 0..ring.len() - 1 {
154 edges.push((ring[i], ring[i + 1]));
155 }
156 if ring.first() != ring.last()
158 && let (Some(&first), Some(&last)) = (ring.first(), ring.last())
159 {
160 edges.push((last, first));
161 }
162 edges
163}
164
165#[cfg(test)]
166mod tests {
167 use super::*;
168
169 #[test]
170 fn segments_cross() {
171 assert!(segments_intersect(
172 [0.0, 0.0],
173 [10.0, 10.0],
174 [0.0, 10.0],
175 [10.0, 0.0]
176 ));
177 }
178
179 #[test]
180 fn segments_parallel_no_cross() {
181 assert!(!segments_intersect(
182 [0.0, 0.0],
183 [10.0, 0.0],
184 [0.0, 1.0],
185 [10.0, 1.0]
186 ));
187 }
188
189 #[test]
190 fn segments_collinear_overlap() {
191 assert!(segments_intersect(
192 [0.0, 0.0],
193 [5.0, 0.0],
194 [3.0, 0.0],
195 [8.0, 0.0]
196 ));
197 }
198
199 #[test]
200 fn segments_collinear_no_overlap() {
201 assert!(!segments_intersect(
202 [0.0, 0.0],
203 [2.0, 0.0],
204 [3.0, 0.0],
205 [5.0, 0.0]
206 ));
207 }
208
209 #[test]
210 fn segments_endpoint_touch() {
211 assert!(segments_intersect(
212 [0.0, 0.0],
213 [5.0, 5.0],
214 [5.0, 5.0],
215 [10.0, 0.0]
216 ));
217 }
218
219 #[test]
220 fn point_on_segment_middle() {
221 assert!(point_on_segment([5.0, 5.0], [0.0, 0.0], [10.0, 10.0]));
222 }
223
224 #[test]
225 fn point_on_segment_endpoint() {
226 assert!(point_on_segment([0.0, 0.0], [0.0, 0.0], [10.0, 10.0]));
227 }
228
229 #[test]
230 fn point_off_segment() {
231 assert!(!point_on_segment([5.0, 6.0], [0.0, 0.0], [10.0, 10.0]));
232 }
233
234 #[test]
235 fn point_on_ring_edge() {
236 let ring = vec![
237 [0.0, 0.0],
238 [10.0, 0.0],
239 [10.0, 10.0],
240 [0.0, 10.0],
241 [0.0, 0.0],
242 ];
243 assert!(point_on_ring_boundary([5.0, 0.0], &ring)); assert!(point_on_ring_boundary([0.0, 5.0], &ring)); assert!(!point_on_ring_boundary([5.0, 5.0], &ring)); }
247
248 #[test]
249 fn point_on_ring_vertex() {
250 let ring = vec![
251 [0.0, 0.0],
252 [10.0, 0.0],
253 [10.0, 10.0],
254 [0.0, 10.0],
255 [0.0, 0.0],
256 ];
257 assert!(point_on_ring_boundary([0.0, 0.0], &ring));
258 assert!(point_on_ring_boundary([10.0, 10.0], &ring));
259 }
260
261 #[test]
262 fn point_to_segment_perpendicular() {
263 let d = point_to_segment_dist_sq([5.0, 1.0], [0.0, 0.0], [10.0, 0.0]);
264 assert!((d - 1.0).abs() < 1e-10); }
266
267 #[test]
268 fn point_to_segment_endpoint() {
269 let d = point_to_segment_dist_sq([12.0, 0.0], [0.0, 0.0], [10.0, 0.0]);
270 assert!((d - 4.0).abs() < 1e-10); }
272
273 #[test]
274 fn segment_to_segment_parallel() {
275 let d = segment_to_segment_dist_sq([0.0, 0.0], [10.0, 0.0], [0.0, 3.0], [10.0, 3.0]);
276 assert!((d - 9.0).abs() < 1e-10);
277 }
278
279 #[test]
280 fn segment_to_segment_crossing() {
281 let d = segment_to_segment_dist_sq([0.0, 0.0], [10.0, 10.0], [0.0, 10.0], [10.0, 0.0]);
282 assert!(d < 1e-10);
283 }
284
285 #[test]
286 fn ring_edges_closed() {
287 let ring = vec![
288 [0.0, 0.0],
289 [10.0, 0.0],
290 [10.0, 10.0],
291 [0.0, 10.0],
292 [0.0, 0.0],
293 ];
294 let edges = ring_edges(&ring);
295 assert_eq!(edges.len(), 4);
296 }
297}