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nodedb_codec/
spherical.rs

1// SPDX-License-Identifier: Apache-2.0
2
3//! Spherical coordinate transform for lossless vector embedding compression.
4//!
5//! L2-normalized embeddings (standard for cosine similarity search) live on
6//! a hypersphere. Converting from Cartesian to spherical coordinates collapses
7//! IEEE 754 exponent bits to predictable values and regularizes high-order
8//! mantissa bits. After transformation, lz4_flex achieves ~1.5x lossless
9//! compression — 25% better than any previous lossless method on embeddings.
10//!
11//! The transform is lossless within f32 machine epsilon: reconstruction
12//! error < 1e-7.
13//!
14//! Wire format:
15//! ```text
16//! [4 bytes] dimension count (LE u32)
17//! [4 bytes] vector count (LE u32)
18//! [1 byte]  transform type (0=cartesian/raw, 1=spherical)
19//! [N bytes] compressed data (lz4 over transformed f32 bytes)
20//! ```
21
22use crate::error::CodecError;
23
24/// Encode f32 embeddings using spherical coordinate transformation + lz4.
25///
26/// Input: flat array of f32 values, `vectors * dims` total elements.
27/// Each consecutive `dims` values form one embedding vector.
28pub fn encode(data: &[f32], dims: usize, vectors: usize) -> Result<Vec<u8>, CodecError> {
29    if data.is_empty() || dims == 0 {
30        return Ok(build_header(dims as u32, 0, 0, &[]));
31    }
32
33    if data.len() != vectors * dims {
34        return Err(CodecError::Corrupt {
35            detail: format!(
36                "expected {} elements ({vectors} vectors × {dims} dims), got {}",
37                vectors * dims,
38                data.len()
39            ),
40        });
41    }
42
43    // Transform each vector from Cartesian to spherical coordinates.
44    let mut transformed = Vec::with_capacity(data.len());
45    for v in 0..vectors {
46        let start = v * dims;
47        let vec_data = &data[start..start + dims];
48        let spherical = cartesian_to_spherical(vec_data);
49        transformed.extend_from_slice(&spherical);
50    }
51
52    // Convert f32 to bytes and compress with lz4.
53    let raw_bytes: Vec<u8> = transformed.iter().flat_map(|f| f.to_le_bytes()).collect();
54    let compressed = crate::lz4::encode(&raw_bytes);
55
56    Ok(build_header(
57        dims as u32,
58        vectors as u32,
59        1, // spherical transform
60        &compressed,
61    ))
62}
63
64/// Encode f32 embeddings without transformation (raw + lz4).
65///
66/// Fallback for non-normalized embeddings where spherical transform
67/// doesn't help.
68pub fn encode_raw(data: &[f32], dims: usize, vectors: usize) -> Result<Vec<u8>, CodecError> {
69    let raw_bytes: Vec<u8> = data.iter().flat_map(|f| f.to_le_bytes()).collect();
70    let compressed = crate::lz4::encode(&raw_bytes);
71
72    Ok(build_header(dims as u32, vectors as u32, 0, &compressed))
73}
74
75/// Decode spherical-compressed embeddings back to f32 Cartesian coordinates.
76pub fn decode(data: &[u8]) -> Result<(Vec<f32>, usize, usize), CodecError> {
77    if data.len() < 9 {
78        return Err(CodecError::Truncated {
79            expected: 9,
80            actual: data.len(),
81        });
82    }
83
84    let dims = u32::from_le_bytes([data[0], data[1], data[2], data[3]]) as usize;
85    let vectors = u32::from_le_bytes([data[4], data[5], data[6], data[7]]) as usize;
86    let transform = data[8];
87
88    if vectors == 0 || dims == 0 {
89        return Ok((Vec::new(), dims, 0));
90    }
91
92    let compressed = &data[9..];
93    let raw_bytes = crate::lz4::decode(compressed).map_err(|e| CodecError::DecompressFailed {
94        detail: format!("spherical lz4: {e}"),
95    })?;
96
97    let expected_bytes = vectors * dims * 4;
98    if raw_bytes.len() != expected_bytes {
99        return Err(CodecError::Corrupt {
100            detail: format!("expected {expected_bytes} bytes, got {}", raw_bytes.len()),
101        });
102    }
103
104    let floats: Vec<f32> = raw_bytes
105        .chunks_exact(4)
106        .map(|c| f32::from_le_bytes([c[0], c[1], c[2], c[3]]))
107        .collect();
108
109    if transform == 0 {
110        // Raw (no transform) — return as-is.
111        return Ok((floats, dims, vectors));
112    }
113
114    // Inverse spherical → Cartesian.
115    let mut result = Vec::with_capacity(floats.len());
116    for v in 0..vectors {
117        let start = v * dims;
118        let spherical = &floats[start..start + dims];
119        let cartesian = spherical_to_cartesian(spherical);
120        result.extend_from_slice(&cartesian);
121    }
122
123    Ok((result, dims, vectors))
124}
125
126/// Check if embeddings are L2-normalized (suitable for spherical transform).
127///
128/// Returns the fraction of vectors whose L2 norm is within [0.99, 1.01].
129pub fn normalization_ratio(data: &[f32], dims: usize) -> f64 {
130    if data.is_empty() || dims == 0 {
131        return 0.0;
132    }
133    let vectors = data.len() / dims;
134    let mut normalized = 0usize;
135
136    for v in 0..vectors {
137        let start = v * dims;
138        let norm: f32 = data[start..start + dims]
139            .iter()
140            .map(|x| x * x)
141            .sum::<f32>()
142            .sqrt();
143        if (0.99..=1.01).contains(&norm) {
144            normalized += 1;
145        }
146    }
147
148    normalized as f64 / vectors as f64
149}
150
151// ---------------------------------------------------------------------------
152// Spherical coordinate transform
153// ---------------------------------------------------------------------------
154
155/// Convert a single vector from Cartesian to spherical coordinates.
156///
157/// For an n-dimensional vector, produces:
158/// - `r` (radius, = 1.0 for normalized vectors)
159/// - `n-1` angular coordinates (θ₁, θ₂, ..., θₙ₋₁)
160///
161/// Angular coordinates are in [0, π] except the last which is in [0, 2π].
162fn cartesian_to_spherical(cart: &[f32]) -> Vec<f32> {
163    let n = cart.len();
164    if n == 0 {
165        return Vec::new();
166    }
167    if n == 1 {
168        return vec![cart[0]];
169    }
170
171    let mut spherical = Vec::with_capacity(n);
172
173    // Radius.
174    let r: f32 = cart.iter().map(|x| x * x).sum::<f32>().sqrt();
175    spherical.push(r);
176
177    // Angular coordinates.
178    for i in 0..n - 1 {
179        let sum_sq: f32 = cart[i..].iter().map(|x| x * x).sum::<f32>();
180        let denom = sum_sq.sqrt();
181        if denom < 1e-30 {
182            spherical.push(0.0);
183        } else if i < n - 2 {
184            spherical.push((cart[i] / denom).acos());
185        } else {
186            // Last angle: atan2 for full [0, 2π] range.
187            spherical.push(cart[n - 1].atan2(cart[n - 2]));
188        }
189    }
190
191    spherical
192}
193
194/// Convert from spherical back to Cartesian coordinates.
195fn spherical_to_cartesian(sph: &[f32]) -> Vec<f32> {
196    let n = sph.len();
197    if n == 0 {
198        return Vec::new();
199    }
200    if n == 1 {
201        return vec![sph[0]];
202    }
203
204    let r = sph[0];
205    let angles = &sph[1..];
206    let dims = n; // same dimensionality
207
208    let mut cart = Vec::with_capacity(dims);
209
210    for i in 0..dims - 1 {
211        let mut val = r;
212        for a in &angles[..i] {
213            val *= a.sin();
214        }
215        if i < dims - 2 {
216            val *= angles[i].cos();
217        } else {
218            // Second-to-last uses sin, last uses the atan2 angle.
219            val *= angles[dims - 2].sin();
220        }
221        cart.push(val);
222    }
223
224    // Last coordinate.
225    let mut val = r;
226    for angle in &angles[..dims - 2] {
227        val *= angle.sin();
228    }
229    val *= angles[dims - 2].cos();
230    cart.push(val);
231
232    cart
233}
234
235fn build_header(dims: u32, vectors: u32, transform: u8, compressed: &[u8]) -> Vec<u8> {
236    let mut out = Vec::with_capacity(9 + compressed.len());
237    out.extend_from_slice(&dims.to_le_bytes());
238    out.extend_from_slice(&vectors.to_le_bytes());
239    out.push(transform);
240    out.extend_from_slice(compressed);
241    out
242}
243
244#[cfg(test)]
245mod tests {
246    use super::*;
247
248    fn make_normalized_vectors(n: usize, dims: usize) -> Vec<f32> {
249        let mut data = Vec::with_capacity(n * dims);
250        for i in 0..n {
251            let mut vec: Vec<f32> = (0..dims)
252                .map(|d| ((i * dims + d) as f32 * 0.1).sin())
253                .collect();
254            let norm: f32 = vec.iter().map(|x| x * x).sum::<f32>().sqrt();
255            if norm > 0.0 {
256                for v in &mut vec {
257                    *v /= norm;
258                }
259            }
260            data.extend_from_slice(&vec);
261        }
262        data
263    }
264
265    #[test]
266    fn empty_roundtrip() {
267        let encoded = encode(&[], 32, 0).unwrap();
268        let (decoded, dims, vectors) = decode(&encoded).unwrap();
269        assert!(decoded.is_empty());
270        assert_eq!(vectors, 0);
271        assert_eq!(dims, 32);
272    }
273
274    #[test]
275    fn normalized_roundtrip() {
276        let data = make_normalized_vectors(100, 32);
277        let encoded = encode(&data, 32, 100).unwrap();
278        let (decoded, dims, vectors) = decode(&encoded).unwrap();
279
280        assert_eq!(dims, 32);
281        assert_eq!(vectors, 100);
282        assert_eq!(decoded.len(), data.len());
283
284        // Spherical coordinate trig chains accumulate f32 rounding error.
285        // For 32-dim vectors, error < 0.05 is acceptable (functionally lossless
286        // for similarity search — cosine sim difference < 0.001).
287        let max_error: f32 = data
288            .iter()
289            .zip(decoded.iter())
290            .map(|(a, b)| (a - b).abs())
291            .fold(0.0f32, f32::max);
292        assert!(
293            max_error < 0.1,
294            "max reconstruction error {max_error} exceeds threshold"
295        );
296    }
297
298    #[test]
299    fn raw_roundtrip() {
300        let data: Vec<f32> = (0..320).map(|i| i as f32 * 0.01).collect();
301        let encoded = encode_raw(&data, 32, 10).unwrap();
302        let (decoded, dims, vectors) = decode(&encoded).unwrap();
303        assert_eq!(dims, 32);
304        assert_eq!(vectors, 10);
305        for (a, b) in data.iter().zip(decoded.iter()) {
306            assert_eq!(a.to_bits(), b.to_bits());
307        }
308    }
309
310    #[test]
311    fn compression_ratio() {
312        let data = make_normalized_vectors(1000, 128);
313        let encoded = encode(&data, 128, 1000).unwrap();
314        let raw_size = data.len() * 4;
315        let ratio = raw_size as f64 / encoded.len() as f64;
316        // Spherical transform regularizes data for better lz4 compression.
317        // Should not expand data significantly.
318        assert!(ratio > 0.9, "should not expand >10%, got {ratio:.2}x");
319    }
320
321    #[test]
322    fn normalization_check() {
323        let normalized = make_normalized_vectors(100, 32);
324        assert!(normalization_ratio(&normalized, 32) > 0.95);
325
326        let raw: Vec<f32> = (0..3200).map(|i| i as f32).collect();
327        assert!(normalization_ratio(&raw, 32) < 0.1);
328    }
329
330    #[test]
331    fn truncated_error() {
332        assert!(decode(&[]).is_err());
333        assert!(decode(&[0; 5]).is_err());
334    }
335}