Crate nod

Crate nod 

Source
Expand description

Library for reading and writing Nintendo Optical Disc (GameCube and Wii) images.

Originally based on the C++ library nod, but with extended format support and many additional features.

Currently supported file formats:

  • ISO (GCM)
  • WIA / RVZ
  • WBFS (+ NKit 2 lossless)
  • CISO (+ NKit 2 lossless)
  • NFS (Wii U VC, read-only)
  • GCZ
  • TGC

§Examples

Opening a disc image and reading a file:

use std::io::Read;

use nod::{
    common::PartitionKind,
    read::{DiscOptions, DiscReader, PartitionOptions},
};

// Open a disc image and the first data partition.
let disc =
    DiscReader::new("path/to/file.iso", &DiscOptions::default()).expect("Failed to open disc");
let mut partition = disc
    .open_partition_kind(PartitionKind::Data, &PartitionOptions::default())
    .expect("Failed to open data partition");

// Read partition metadata and the file system table.
let meta = partition.meta().expect("Failed to read partition metadata");
let fst = meta.fst().expect("File system table is invalid");

// Find a file by path and read it into a string.
if let Some((_, node)) = fst.find("/MP3/Worlds.txt") {
    let mut s = String::new();
    partition
        .open_file(node)
        .expect("Failed to open file stream")
        .read_to_string(&mut s)
        .expect("Failed to read file");
    println!("{}", s);
}

Converting a disc image to raw ISO:

use nod::read::{DiscOptions, DiscReader, PartitionEncryption};

let options = DiscOptions {
    partition_encryption: PartitionEncryption::Original,
    // Use 4 threads to preload data as the disc is read. This can speed up sequential reads,
    // especially when the disc image format uses compression.
    preloader_threads: 4,
};
// Open a disc image.
let mut disc = DiscReader::new("path/to/file.rvz", &options).expect("Failed to open disc");

// Create a new output file.
let mut out = std::fs::File::create("output.iso").expect("Failed to create output file");
// Read directly from the DiscReader and write to the output file.
// NOTE: Any copy method that accepts `Read` and `Write` can be used here,
// such as `std::io::copy`. This example utilizes `BufRead` for efficiency,
// since `DiscReader` has its own internal buffer.
nod::util::buf_copy(&mut disc, &mut out).expect("Failed to write data");

Converting a disc image to RVZ:

use std::{
    fs::File,
    io::{Seek, Write},
};

use nod::{
    common::{Compression, Format},
    read::{DiscOptions, DiscReader, PartitionEncryption},
    write::{DiscWriter, DiscWriterWeight, FormatOptions, ProcessOptions},
};

let open_options = DiscOptions {
    partition_encryption: PartitionEncryption::Original,
    // Use 4 threads to preload data as the disc is read. This can speed up sequential reads,
    // especially when the disc image format uses compression.
    preloader_threads: 4,
};
// Open a disc image.
let disc = DiscReader::new("path/to/file.iso", &open_options).expect("Failed to open disc");
// Create a new output file.
let mut output_file = File::create("output.rvz").expect("Failed to create output file");

let options = FormatOptions {
    format: Format::Rvz,
    compression: Compression::Zstandard(19),
    block_size: Format::Rvz.default_block_size(),
};
// Create a disc writer with the desired output format.
let mut writer = DiscWriter::new(disc, &options).expect("Failed to create writer");

// Ideally we'd base this on the actual number of CPUs available.
// This is just an example.
let num_threads = match writer.weight() {
    DiscWriterWeight::Light => 0,
    DiscWriterWeight::Medium => 4,
    DiscWriterWeight::Heavy => 12,
};
let process_options = ProcessOptions {
    processor_threads: num_threads,
    // Enable checksum calculation for the _original_ disc data.
    // Digests will be stored in the output file for verification, if supported.
    // They will also be returned in the finalization result.
    digest_crc32: true,
    digest_md5: false, // MD5 is slow, skip it
    digest_sha1: true,
    digest_xxh64: true,
};
// Start processing the disc image.
let finalization = writer
    .process(
        |data, _progress, _total| {
            output_file.write_all(data.as_ref())?;
            // One could display progress here, if desired.
            Ok(())
        },
        &process_options,
    )
    .expect("Failed to process disc image");

// Some disc writers calculate data during processing.
// If the finalization returns header data, seek to the beginning of the file and write it.
if !finalization.header.is_empty() {
    output_file.rewind().expect("Failed to seek");
    output_file.write_all(finalization.header.as_ref()).expect("Failed to write header");
}
output_file.flush().expect("Failed to flush output file");

// Display the calculated digests.
println!("CRC32: {:08X}", finalization.crc32.unwrap());
// ...

Modules§

common
Common types.
disc
GameCube/Wii disc format types.
read
DiscReader and associated types.
util
Utility functions and types.
write
DiscWriter and associated types.

Enums§

Error
Error types for nod.

Traits§

ErrorContext
Helper trait for adding context to errors.
ResultContext
Helper trait for adding context to result errors.

Type Aliases§

Result
Helper result type for Error.