[][src]Struct nobs_vulkanism_headless::pipes::build::ShaderUsage

pub struct ShaderUsage {}

Creates a dependency between a shader source and rust source

Methods

impl ShaderUsage[src]

pub fn new() -> ShaderUsage[src]

Creates a new mapping

pub fn uses(&self, filename: &str) -> &ShaderUsage[src]

Specify a filename of a shader, that if changed triggers the recompilation of all dependent rust sources

pub fn depends(&self, filename: &str) -> &ShaderUsage[src]

Specify a filename of a rust source, that is recompiled if any of used shaders was changed

Auto Trait Implementations

impl Send for ShaderUsage

impl Sync for ShaderUsage

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.