[−][src]Struct nobs_vkpipes::pipeline::builder::graphics::Graphics
Builder for a graphics pipeline
Configures the pipeline's bindings, shader stages, and states.
For a successfull pipeline creation the builder needs to be constructed from a valid device and valid bindings and at least a vertex and fragment shader stage need to be configured.
Methods
impl Graphics
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pub fn from_pass(device: Device, pass: RenderPass) -> Graphics
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Create builder from a device
The builder is initialized with no bindings and no shader stages configured. The default states are initialized with the default constructor of their respective builder.
pub fn bindings(&mut self, bindings: &[Binding]) -> &mut Self
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Configures the bindings for the pieline.
From the configured bindings the builder is able to create the descriptor set layouts and pipeline layout.
pub fn vert(&mut self, vert: &PipelineShaderStageCreateInfo) -> &mut Self
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Configures the vertex shader stage for the pipeline.
pub fn tesc(&mut self, tesc: &PipelineShaderStageCreateInfo) -> &mut Self
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Configures the tesselation control shader stage for the pipeline.
pub fn tese(&mut self, tese: &PipelineShaderStageCreateInfo) -> &mut Self
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Configures the tesselation evaluation shader stage for the pipeline.
pub fn geom(&mut self, geom: &PipelineShaderStageCreateInfo) -> &mut Self
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Configures the geometry shader stage for the pipeline.
pub fn frag(&mut self, frag: &PipelineShaderStageCreateInfo) -> &mut Self
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Configures the fragment shader stage for the pipeline.
pub fn vertex_input(&mut self, b: Builder) -> &mut Self
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Configures the vertex input state for the pipeline.
pub fn input_assembly(&mut self, b: Builder) -> &mut Self
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Configures the input assembly state for the pipeline.
pub fn tesselation(&mut self, b: Builder) -> &mut Self
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Configures the tesselation state for the pipeline.
pub fn viewport(&mut self, b: Builder) -> &mut Self
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Configures the viewport for the pipeline.
pub fn raster(&mut self, b: Builder) -> &mut Self
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Configures the raster state for the pipeline.
pub fn depth_stencil(&mut self, b: Builder) -> &mut Self
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Configures the depth and stencil state for the pipeline.
pub fn multisample(&mut self, b: Builder) -> &mut Self
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Configures the multisample state for the pipeline.
pub fn blend(&mut self, b: Builder) -> &mut Self
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Configures the blend state for the pipeline.
pub fn dynamic(&mut self, b: Builder) -> &mut Self
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Configures the dynamic state for the pipeline.
pub fn create(&self) -> Result<Pipeline, String>
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Create the pipeline from the current configuration
Auto Trait Implementations
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,