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§Nimble FFI Library
This is sample code that demonstrates the envisioned structure of a future Nimble FFI library.
Structs§
- Client
Info - Holds all information regarding a created client, usually just one
- Generic
Octet Game - Generic
Octet Game State - Version
- A struct representing a semantic version.
Traits§
- Version
Provider - A trait that provides a version.
Functions§
- client_
free - Destroys a Client instance using its handle
- client_
new - Creates a client instance and returns the handle
- client_
update - Updates a Client instance with the specified absolute time