nil_server_database/database/
game.rs1use super::BlockingDatabase;
5use crate::error::{Error, Result};
6use crate::model::game::{Game, GameWithBlob, NewGame};
7use crate::sql_types::duration::Duration;
8use crate::sql_types::game_id::GameId;
9use crate::sql_types::hashed_password::HashedPassword;
10use crate::sql_types::id::UserId;
11use crate::sql_types::player_id::PlayerId;
12use crate::sql_types::zoned::Zoned;
13use diesel::prelude::*;
14use diesel::result::Error as DieselError;
15use nil_crypto::password::Password;
16use tap::Pipe;
17
18macro_rules! decl_get {
19 ($fn_name:ident, $model:ident) => {
20 pub fn $fn_name(&self, id: GameId) -> Result<$model> {
21 use $crate::schema::game;
22
23 let result = game::table
24 .find(&id)
25 .select($model::as_select())
26 .first(&mut *self.conn());
27
28 if let Err(DieselError::NotFound) = &result {
29 Err(Error::GameNotFound(id))
30 } else {
31 Ok(result?)
32 }
33 }
34 };
35}
36
37macro_rules! decl_get_all {
38 ($fn_name:ident, $model:ident) => {
39 pub fn $fn_name(&self) -> Result<Vec<$model>> {
40 use crate::schema::game::dsl::*;
41 game
42 .select($model::as_select())
43 .load(&mut *self.conn())
44 .map_err(Into::into)
45 }
46 };
47}
48
49impl BlockingDatabase {
50 decl_get!(get_game, Game);
51 decl_get!(get_game_with_blob, GameWithBlob);
52
53 decl_get_all!(get_games, Game);
54 decl_get_all!(get_games_with_blob, GameWithBlob);
55
56 pub fn count_games(&self) -> Result<i64> {
57 use crate::schema::game;
58
59 game::table
60 .count()
61 .get_result(&mut *self.conn())
62 .map_err(Into::into)
63 }
64
65 pub fn create_game(&self, new: &NewGame) -> Result<usize> {
66 use crate::schema::game;
67
68 diesel::insert_into(game::table)
69 .values(new)
70 .on_conflict(game::id)
71 .do_update()
72 .set((
73 game::world_blob.eq(new.blob()),
74 game::updated_at.eq(Zoned::now()),
75 ))
76 .execute(&mut *self.conn())
77 .map_err(Into::into)
78 }
79
80 pub fn delete_game(&self, id: GameId) -> Result<usize> {
81 use crate::schema::game;
82
83 diesel::delete(game::table.find(id))
84 .execute(&mut *self.conn())
85 .map_err(Into::into)
86 }
87
88 pub fn delete_games(&self, ids: &[GameId]) -> Result<usize> {
89 use crate::schema::game;
90
91 if ids.is_empty() {
92 Ok(0)
93 } else {
94 diesel::delete(game::table.filter(game::id.eq_any(ids)))
95 .execute(&mut *self.conn())
96 .map_err(Into::into)
97 }
98 }
99
100 pub fn game_exists(&self, id: GameId) -> Result<bool> {
101 use crate::schema::game;
102 use diesel::dsl::{exists, select};
103
104 select(exists(game::table.find(id)))
105 .get_result(&mut *self.conn())
106 .map_err(Into::into)
107 }
108
109 pub fn get_game_creator(&self, id: GameId) -> Result<PlayerId> {
110 use crate::schema::game;
111
112 let user_id = game::table
113 .find(&id)
114 .select(game::created_by)
115 .first::<UserId>(&mut *self.conn())?;
116
117 self.get_user_player_id(user_id)
118 }
119
120 pub fn get_game_ids(&self) -> Result<Vec<GameId>> {
121 use crate::schema::game;
122
123 game::table
124 .select(game::id)
125 .load(&mut *self.conn())
126 .map_err(Into::into)
127 }
128
129 pub fn get_game_password(&self, id: GameId) -> Result<Option<HashedPassword>> {
130 use crate::schema::game;
131
132 game::table
133 .find(&id)
134 .select(game::password)
135 .first(&mut *self.conn())
136 .map_err(Into::into)
137 }
138
139 pub fn get_game_round_duration(&self, id: GameId) -> Result<Option<Duration>> {
140 use crate::schema::game;
141
142 game::table
143 .find(&id)
144 .select(game::round_duration)
145 .first(&mut *self.conn())
146 .map_err(Into::into)
147 }
148
149 pub fn update_game_blob(&self, id: GameId, blob: &[u8]) -> Result<usize> {
150 use crate::schema::game;
151
152 diesel::update(game::table.find(&id))
153 .set((game::world_blob.eq(blob), game::updated_at.eq(Zoned::now())))
154 .execute(&mut *self.conn())
155 .map_err(Into::into)
156 }
157
158 pub fn verify_game_password(&self, id: GameId, password: Option<&Password>) -> Result<bool> {
159 if let Some(hash) = self.get_game_password(id)? {
160 password
161 .filter(|it| !it.trim().is_empty())
162 .is_some_and(|it| matches!(hash.verify(it), Ok(true)))
163 .pipe(Ok)
164 } else {
165 Ok(true)
166 }
167 }
168
169 pub fn was_game_created_by(&self, game_id: GameId, player_id: &PlayerId) -> Result<bool> {
170 Ok(&self.get_game_creator(game_id)? == player_id)
171 }
172}