nil_payload/request/
battle.rs1use bon::Builder;
5use nil_core::battle::luck::Luck;
6use nil_core::infrastructure::building::level::BuildingLevel;
7use nil_core::military::squad::Squad;
8use nil_core::world::config::WorldId;
9use serde::{Deserialize, Serialize};
10
11#[cfg(feature = "typescript")]
12use ts_rs::TS;
13
14#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
15#[serde(rename_all = "camelCase")]
16#[cfg_attr(feature = "typescript", derive(TS))]
17#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
18pub struct SimulateBattleRequest {
19 #[builder(start_fn, into)]
20 pub world: WorldId,
21 #[serde(default)]
22 #[builder(default, with = FromIterator::from_iter)]
23 pub attacker: Vec<Squad>,
24 #[serde(default)]
25 #[builder(default, with = FromIterator::from_iter)]
26 pub defender: Vec<Squad>,
27 #[serde(default)]
28 #[builder(into)]
29 pub luck: Option<Luck>,
30 #[serde(default)]
31 #[builder(default, into)]
32 pub wall: BuildingLevel,
33}