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nil_payload/request/
battle.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use bon::Builder;
5use nil_core::battle::luck::Luck;
6use nil_core::infrastructure::building::level::BuildingLevel;
7use nil_core::military::squad::Squad;
8use nil_core::world::config::WorldId;
9use serde::{Deserialize, Serialize};
10
11#[cfg(feature = "typescript")]
12use ts_rs::TS;
13
14#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
15#[serde(rename_all = "camelCase")]
16#[cfg_attr(feature = "typescript", derive(TS))]
17#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
18pub struct SimulateBattleRequest {
19  #[builder(start_fn, into)]
20  pub world: WorldId,
21  #[serde(default)]
22  #[builder(default, with = FromIterator::from_iter)]
23  pub attacker: Vec<Squad>,
24  #[serde(default)]
25  #[builder(default, with = FromIterator::from_iter)]
26  pub defender: Vec<Squad>,
27  #[serde(default)]
28  #[builder(into)]
29  pub luck: Option<Luck>,
30  #[serde(default)]
31  #[builder(default, into)]
32  pub wall: BuildingLevel,
33}