nil_payload/request/
battle.rs1use bon::Builder;
5use nil_core::battle::luck::Luck;
6use nil_core::infrastructure::building::level::BuildingLevel;
7use nil_core::military::squad::Squad;
8use nil_core::world::config::WorldId;
9use serde::{Deserialize, Serialize};
10
11#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
12#[serde(rename_all = "camelCase")]
13#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
14#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
15pub struct SimulateBattleRequest {
16 #[builder(start_fn, into)]
17 pub world: WorldId,
18 #[serde(default)]
19 #[builder(default, with = FromIterator::from_iter)]
20 pub attacker: Vec<Squad>,
21 #[serde(default)]
22 #[builder(default, with = FromIterator::from_iter)]
23 pub defender: Vec<Squad>,
24 #[serde(default)]
25 #[builder(into)]
26 pub luck: Option<Luck>,
27 #[serde(default)]
28 #[builder(default, into)]
29 pub wall: BuildingLevel,
30}