nil_payload/request/cheat/
player.rs1use bon::Builder;
5use nil_core::player::PlayerId;
6use nil_core::world::config::WorldId;
7use nil_payload_macros::FromWorld;
8use serde::{Deserialize, Serialize};
9
10#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
11#[serde(rename_all = "camelCase")]
12#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
13#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
14pub struct CheatGetPlayerRequest {
15 #[builder(start_fn, into)]
16 pub world: WorldId,
17 #[serde(default)]
18 #[builder(into)]
19 pub player: Option<PlayerId>,
20}
21
22#[derive(Builder, Clone, Debug, Deserialize, Serialize, FromWorld)]
23#[serde(rename_all = "camelCase")]
24#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
25#[cfg_attr(feature = "typescript", ts(export))]
26pub struct CheatGetPlayersRequest {
27 #[builder(start_fn, into)]
28 pub world: WorldId,
29}