nil_payload/request/cheat/
military.rs1use bon::Builder;
5use nil_core::continent::coord::Coord;
6use nil_core::military::army::personnel::ArmyPersonnel;
7use nil_core::ruler::Ruler;
8use nil_core::world::config::WorldId;
9use nil_payload_macros::FromWorld;
10use serde::{Deserialize, Serialize};
11
12#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
13#[serde(rename_all = "camelCase")]
14#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
15#[cfg_attr(feature = "typescript", ts(export))]
16pub struct CheatGetIdleArmiesAtRequest {
17 #[builder(start_fn, into)]
18 pub world: WorldId,
19 #[builder(into)]
20 pub coord: Coord,
21}
22
23#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
24#[serde(rename_all = "camelCase")]
25#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
26#[cfg_attr(feature = "typescript", ts(export))]
27pub struct CheatGetIdlePersonnelAtRequest {
28 #[builder(start_fn, into)]
29 pub world: WorldId,
30 #[builder(into)]
31 pub coord: Coord,
32}
33
34#[derive(Builder, Clone, Debug, Deserialize, Serialize, FromWorld)]
35#[serde(rename_all = "camelCase")]
36#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
37#[cfg_attr(feature = "typescript", ts(export))]
38pub struct CheatGetManeuversRequest {
39 #[builder(start_fn, into)]
40 pub world: WorldId,
41}
42
43#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
44#[serde(rename_all = "camelCase")]
45#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
46#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
47pub struct CheatGetManeuversOfRequest {
48 #[builder(start_fn, into)]
49 pub world: WorldId,
50 #[serde(default)]
51 #[builder(into)]
52 pub ruler: Option<Ruler>,
53}
54
55#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
56#[serde(rename_all = "camelCase")]
57#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
58#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
59pub struct CheatSpawnPersonnelRequest {
60 #[builder(start_fn, into)]
61 pub world: WorldId,
62 #[builder(into)]
63 pub coord: Coord,
64 #[builder(into)]
65 pub personnel: ArmyPersonnel,
66 #[serde(default)]
67 #[builder(into)]
68 pub ruler: Option<Ruler>,
69}