nil_payload/request/cheat/
city.rs1use bon::Builder;
5use nil_core::city::stability::Stability;
6use nil_core::continent::coord::Coord;
7use nil_core::ruler::Ruler;
8use nil_core::world::config::WorldId;
9use serde::{Deserialize, Serialize};
10use std::collections::HashSet;
11
12#[cfg(feature = "typescript")]
13use ts_rs::TS;
14
15#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
16#[serde(rename_all = "camelCase")]
17#[cfg_attr(feature = "typescript", derive(TS))]
18#[cfg_attr(feature = "typescript", ts(export))]
19pub struct CheatFillWorldRequest {
20 #[builder(start_fn, into)]
21 pub world: WorldId,
22 #[serde(default)]
23 #[builder(into)]
24 pub ruler: Option<Ruler>,
25}
26
27#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
28#[serde(rename_all = "camelCase")]
29#[cfg_attr(feature = "typescript", derive(TS))]
30#[cfg_attr(feature = "typescript", ts(export))]
31pub struct CheatGetCitiesRequest {
32 #[builder(start_fn, into)]
33 pub world: WorldId,
34 #[serde(default)]
35 #[builder(default, with = FromIterator::from_iter)]
36 pub coords: HashSet<Coord>,
37 #[serde(default)]
38 #[builder(default)]
39 pub score: bool,
40 #[serde(default)]
41 #[builder(default)]
42 pub all: bool,
43}
44
45#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
46#[serde(rename_all = "camelCase")]
47#[cfg_attr(feature = "typescript", derive(TS))]
48#[cfg_attr(feature = "typescript", ts(export))]
49pub struct CheatGetCityRequest {
50 #[builder(start_fn, into)]
51 pub world: WorldId,
52 #[builder(into)]
53 pub coord: Coord,
54 #[serde(default)]
55 #[builder(default)]
56 pub score: bool,
57}
58
59#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
60#[serde(rename_all = "camelCase")]
61#[cfg_attr(feature = "typescript", derive(TS))]
62#[cfg_attr(feature = "typescript", ts(export))]
63pub struct CheatSetStabilityRequest {
64 #[builder(start_fn, into)]
65 pub world: WorldId,
66 #[builder(into)]
67 pub coord: Coord,
68 #[builder(into)]
69 pub stability: Stability,
70}
71
72#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
73#[serde(rename_all = "camelCase")]
74#[cfg_attr(feature = "typescript", derive(TS))]
75#[cfg_attr(feature = "typescript", ts(export))]
76pub struct CheatSpawnCityRequest {
77 #[builder(start_fn, into)]
78 pub world: WorldId,
79 #[serde(default)]
80 #[builder(into)]
81 pub ruler: Option<Ruler>,
82 #[builder(into)]
83 pub coord: Coord,
84}