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nil_payload/request/cheat/
city.rs

1// Copyright (C) Call of Nil contributors
2// SPDX-License-Identifier: AGPL-3.0-only
3
4use bon::Builder;
5use nil_core::city::stability::Stability;
6use nil_core::continent::coord::Coord;
7use nil_core::ruler::Ruler;
8use nil_core::world::config::WorldId;
9use serde::{Deserialize, Serialize};
10use std::collections::HashSet;
11
12#[cfg(feature = "typescript")]
13use ts_rs::TS;
14
15#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
16#[serde(rename_all = "camelCase")]
17#[cfg_attr(feature = "typescript", derive(TS))]
18#[cfg_attr(feature = "typescript", ts(export))]
19pub struct CheatFillWorldRequest {
20  #[builder(start_fn, into)]
21  pub world: WorldId,
22  #[serde(default)]
23  #[builder(into)]
24  pub ruler: Option<Ruler>,
25}
26
27#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
28#[serde(rename_all = "camelCase")]
29#[cfg_attr(feature = "typescript", derive(TS))]
30#[cfg_attr(feature = "typescript", ts(export))]
31pub struct CheatGetCitiesRequest {
32  #[builder(start_fn, into)]
33  pub world: WorldId,
34  #[serde(default)]
35  #[builder(default, with = FromIterator::from_iter)]
36  pub coords: HashSet<Coord>,
37  #[serde(default)]
38  #[builder(default)]
39  pub score: bool,
40  #[serde(default)]
41  #[builder(default)]
42  pub all: bool,
43}
44
45#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
46#[serde(rename_all = "camelCase")]
47#[cfg_attr(feature = "typescript", derive(TS))]
48#[cfg_attr(feature = "typescript", ts(export))]
49pub struct CheatGetCityRequest {
50  #[builder(start_fn, into)]
51  pub world: WorldId,
52  #[builder(into)]
53  pub coord: Coord,
54  #[serde(default)]
55  #[builder(default)]
56  pub score: bool,
57}
58
59#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
60#[serde(rename_all = "camelCase")]
61#[cfg_attr(feature = "typescript", derive(TS))]
62#[cfg_attr(feature = "typescript", ts(export))]
63pub struct CheatSetStabilityRequest {
64  #[builder(start_fn, into)]
65  pub world: WorldId,
66  #[builder(into)]
67  pub coord: Coord,
68  #[builder(into)]
69  pub stability: Stability,
70}
71
72#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
73#[serde(rename_all = "camelCase")]
74#[cfg_attr(feature = "typescript", derive(TS))]
75#[cfg_attr(feature = "typescript", ts(export))]
76pub struct CheatSpawnCityRequest {
77  #[builder(start_fn, into)]
78  pub world: WorldId,
79  #[serde(default)]
80  #[builder(into)]
81  pub ruler: Option<Ruler>,
82  #[builder(into)]
83  pub coord: Coord,
84}