nil_payload/request/cheat/
city.rs1use bon::Builder;
5use nil_core::city::stability::Stability;
6use nil_core::continent::coord::Coord;
7use nil_core::ruler::Ruler;
8use nil_core::world::config::WorldId;
9use serde::{Deserialize, Serialize};
10use std::collections::HashSet;
11
12#[cfg(feature = "typescript")]
13use ts_rs::TS;
14
15#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
16#[serde(rename_all = "camelCase")]
17#[cfg_attr(feature = "typescript", derive(TS))]
18#[cfg_attr(feature = "typescript", ts(export))]
19pub struct CheatGetCitiesRequest {
20 #[builder(start_fn, into)]
21 pub world: WorldId,
22 #[serde(default)]
23 #[builder(default, with = FromIterator::from_iter)]
24 pub coords: HashSet<Coord>,
25 #[serde(default)]
26 #[builder(default)]
27 pub score: bool,
28 #[serde(default)]
29 #[builder(default)]
30 pub all: bool,
31}
32
33#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
34#[serde(rename_all = "camelCase")]
35#[cfg_attr(feature = "typescript", derive(TS))]
36#[cfg_attr(feature = "typescript", ts(export))]
37pub struct CheatGetCityRequest {
38 #[builder(start_fn, into)]
39 pub world: WorldId,
40 #[builder(into)]
41 pub coord: Coord,
42 #[serde(default)]
43 #[builder(default)]
44 pub score: bool,
45}
46
47#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
48#[serde(rename_all = "camelCase")]
49#[cfg_attr(feature = "typescript", derive(TS))]
50#[cfg_attr(feature = "typescript", ts(export))]
51pub struct CheatSetStabilityRequest {
52 #[builder(start_fn, into)]
53 pub world: WorldId,
54 #[builder(into)]
55 pub coord: Coord,
56 #[builder(into)]
57 pub stability: Stability,
58}
59
60#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
61#[serde(rename_all = "camelCase")]
62#[cfg_attr(feature = "typescript", derive(TS))]
63#[cfg_attr(feature = "typescript", ts(export))]
64pub struct CheatSpawnCityRequest {
65 #[builder(start_fn, into)]
66 pub world: WorldId,
67 #[serde(default)]
68 #[builder(into)]
69 pub ruler: Option<Ruler>,
70 #[builder(into)]
71 pub coord: Coord,
72}